Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Mar 2026, 22:35
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 185 | 103 | 82 | 0 | 312 | - | 1.26 | 56% | 33% | 0:08 |
| pho` | 141 | 97 | 93 | 0 | 293 | 20.3 cm | 1.04 | 51% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 14 | 3 | 2 | 4 kills | |||
| pho` | 14 | 5 | 2 | 4 kills | |||
| newut | 11 | 4 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:12 when PeRcH72 scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 3 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 5:41, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-4.
-uh.Pr3DazZz stood out as the main objective influence with 0 grabs, 0 captures, 11 returns, and an MVP score of 396. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 39 grabs, 8 pickups, 7 captures, 4 solos, 4 assists, 40 flag kills, 27 covers, 0 seals, 31 returns, 30 mid returns, 1 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 35% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 4 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: newut finished with 10 lama score from 100 kills and 45 objective actions, which is the stats page politely asking what the plan was.
| 121 |
| 67 |
| 82 |
| 0 |
| 279 |
| 20.3 cm |
| 0.82 |
| 45% |
| 24% |
| 0:08 |
| Team Total | 447 | 267 | 257 | 0 | 884 | 20.3 cm | 1.04 | 51% | 30% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 176 | 92 | 80 | 0 | 278 | 46.0 cm | 1.15 | 53% | 33% | 0:08 |
| newut | 157 | 100 | 84 | 0 | 286 | - | 1.19 | 54% | 35% | 0:07 |
| Broken_Soul | 122 | 65 | 103 | 0 | 242 | 58.3 cm | 0.63 | 39% | 27% | 0:06 |
| Team Total | 455 | 257 | 267 | 0 | 806 | 52.1 cm | 0.96 | 49% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 2 |
| 4 kills |
| PeRcH72 | 7 | 2 | 3 kills |
| Broken_Soul | 6 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 4 | 7 kills | ||||
| pho` | 2 | 7 kills | ||||
| newut | 4 | 6 kills | ||||
| -uh.Pr3DazZz | 4 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 0 | 0 | 0 | 12/6 | 0 | 0 | 6 | 11 | 0 | 11 | 0 | 396 |
| - | newut | Attacker | 11 | 1 | 2 | 1 | 4 | 0/- | 229 | 1 | 5 | 2 | 0 | 3 | 0 | 381 |
| - | -cide- | Defender | 1 | 2 | 0 | 0 | 0 | 10/1 | 71 | 3 | 6 | 7 | 0 | 7 | 0 | 367 |
| - | PeRcH72 | Attacker | 8 | 1 | 1 | 1 | 5 | 0/- | 166 | 1 | 2 | 4 | 0 | 4 | 0 | 338 |
| - | Broken_Soul | Attacker | 8 | 1 | 1 | 1 | 5 | 0/- | 100 | 1 | 5 | 5 | 0 | 5 | 1 | 315 |
| - | pho` | Attacker | 11 | 2 | 0 | 1 | 4 | 0/- | 134 | 2 | 3 | 1 | 0 | 1 | 0 | 304 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 20 | 24 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 25 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.29x. You helped keep the score under control with 7 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.Pr3DazZz | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.27x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 103-82 with a 1.26 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.24x rating. Your flag work was one of your best areas, with 11 grabs producing 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.11x. You looked dangerous whenever you got the flag, and 8 grabs led to 1 cap and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 8 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 65-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 11 grabs turning into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |