Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Mar 2026, 16:07
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 174 | 64 | 89 | 0 | 227 | 58.3 cm | 0.72 | 42% | 28% | 0:07 |
| Zo-^ | 151 | 84 | 73 | 0 | 301 | - | 1.15 | 54% | 29% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 19 | 10 | 3 | 3 | 5 kills | ||
| Broken_Soul | 9 | 1 | 1 | 4 kills | |||
| -uh.StarzZz`- | 11 | 3 | 2 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 1:24 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 2 times as the scoreline developed.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:01, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 3-2.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 1 capture, 3 returns, and an MVP score of 451. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 26 pickups, 5 captures, 0 solos, 7 assists, 69 flag kills, 5 covers, 0 seals, 43 returns, 41 mid returns, 2 clutch returns, and 3 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 40% accuracy and 143 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: {Black_Mage}` logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 140 |
| 85 |
| 87 |
| 0 |
| 247 |
| 13.5 cm |
| 0.98 |
| 49% |
| 34% |
| 0:07 |
| Team Total | 465 | 233 | 249 | 0 | 775 | 35.9 cm | 0.94 | 48% | 30% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 220 | 143 | 69 | 0 | 359 | - | 2.07 | 67% | 40% | 0:09 |
| -cide- | 209 | 91 | 87 | 0 | 280 | 46.0 cm | 1.05 | 51% | 33% | 0:07 |
| {Black_Mage}` | 42 | 15 | 77 | 0 | 89 | - | 0.19 | 16% | 17% | 0:08 |
| Team Total | 471 | 249 | 233 | 0 | 728 | 46.0 cm | 1.07 | 52% | 34% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 1 |
| 4 kills |
| Zo-^ | 12 | 4 | 1 | 4 kills |
| {Black_Mage}` | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 5 | 1 | 12 kills | |||
| Broken_Soul | 1 | 7 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| -cide- | 3 | 6 kills | ||||
| Zo-^ | 2 | 5 kills | ||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 16 | 1 | 2 | 0 | 3 | 0/- | 298 | 6 | 2 | 3 | 0 | 3 | 0 | 451 |
| - | -cide- | Defender | 0 | 1 | 0 | 0 | 0 | 21/6 | 56 | 3 | 0 | 11 | 0 | 11 | 0 | 427 |
| - | Broken_Soul | Defender | 0 | 1 | 1 | 0 | 0 | 16/4 | 1 | 6 | 0 | 13 | 0 | 14 | 1 | 427 |
| - | ownage | Attacker | 19 | 0 | 1 | 0 | 11 | 0/- | 99 | 3 | 3 | 5 | 0 | 6 | 1 | 425 |
| - | Zo-^ | Attacker | 5 | 1 | 2 | 0 | 14 | 0/- | 1 | 6 | 0 | 8 | 0 | 8 | 0 | 300 |
| - | {Black_Mage}` | Attacker | 8 | 1 | 1 | 0 | 4 | 0/- | 45 | 2 | 0 | 1 | 3 | 1 | 0 | 75 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 20 | 21 | 24 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 37 | 40 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | |
| ownage | 20000 | - | - | 115 | 121 | 127 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 31 | 34 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | Well played, this was a fantastic performance at 1.47x. You were active on attack with 19 grabs; I think your next step is turning more of those into safe runs. You fought efficiently: 143-69 with a 2.07 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Defender | You put together a top-level game here and finished at 1.45x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Godlike | Defender | Great game, this was a really strong performance from you at 1.34x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. I think survival was your main issue: 64-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Zo-^ | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.33x. You looked dangerous whenever you got the flag, and 5 grabs led to 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.11x. Very strong flag running: you made 16 grabs count with 1 cap. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Feeding | Attacker | You had a tough match at 0.58x, well below your usual level, but I think it is fixable. Very strong flag running: you made 8 grabs count with 1 cap. I think survival was your main issue: 15-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |