Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Sept 2025, 20:37
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 267 | 97 | 77 | 0 | 258 | 20.3 cm | 1.26 | 56% | 38% | 0:08 |
| -uh.StarzZz`- | 162 | 58 | 76 | 0 | 197 | 13.5 cm | 0.76 | 43% | 29% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 17 | 2 | 1 | 4 kills | |||
| pho` | 17 | 4 | 3 | 4 kills | |||
| -cide- | 6 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Bolt_vS0urCe-edit between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 1:11 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 7 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:39, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-7.
-cide- stood out as the main objective influence with 22 grabs, 4 captures, 5 returns, and an MVP score of 655. localhero made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 72 grabs, 32 pickups, 9 captures, 3 solos, 7 assists, 93 flag kills, 26 covers, 20 seals, 61 returns, 0 mid returns, 11 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 101 |
| 46 |
| 67 |
| 0 |
| 189 |
| 58.3 cm |
| 0.69 |
| 41% |
| 25% |
| 0:09 |
| Team Total | 530 | 201 | 220 | 0 | 644 | 30.7 cm | 0.91 | 48% | 32% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 356 | 99 | 57 | 0 | 266 | - | 1.74 | 63% | 37% | 0:11 |
| -cide- | 206 | 66 | 74 | 0 | 200 | 46.0 cm | 0.89 | 47% | 33% | 0:10 |
| _-=Pr3dazZz=-FB | 147 | 55 | 70 | 0 | 182 | 36.0 cm | 0.79 | 44% | 30% | 0:09 |
| Team Total | 709 | 220 | 201 | 0 | 648 | 41.0 cm | 1.09 | 52% | 34% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 3 |
| 2 kills |
| -uh.StarzZz`- | 6 | 2 | 1 | 4 kills |
| _-=Pr3dazZz=- | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 2 | 1 | 10 kills | |||
| pho` | 6 | 8 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 3 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 22 | 4 | 1 | 2 | 9 | 0/- | 498 | 6 | 4 | 0 | 1 | 5 | 1 | 655 |
| - | localhero | Defender | 2 | 2 | 0 | 0 | 0 | 30/8 | 77 | 4 | 7 | 0 | 0 | 23 | 4 | 625 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 1 | 4 | 1 | 9 | 0/- | 124 | 8 | 5 | 0 | 0 | 6 | 1 | 360 |
| - | pho` | Attacker | 4 | 0 | 0 | 0 | 29 | 0/- | 0 | 1 | 4 | 0 | 1 | 19 | 2 | 334 |
| - | -uh.StarzZz`- | Attacker | 20 | 0 | 2 | 0 | 12 | 0/- | 99 | 5 | 5 | 0 | 0 | 5 | 2 | 318 |
| - | Broken_Soul | Attacker | 13 | 2 | 0 | 0 | 4 | 0/- | 101 | 8 | 1 | 0 | 1 | 3 | 1 | 214 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.12x. Your defensive timing was good: 4 clutch returns cut off runs at important moments. You fought efficiently: 99-57 with a 1.74 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.61x. You carried real threat on attack, turning 22 grabs into 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.34x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 97-77 with a 1.26 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 1 cap and 1 solo from 11 grabs. I think survival was your main issue: 55-70 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You created plenty of starts with 20 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 58-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.74x; treat it as a reset point, not a verdict on your ability. You were dangerous with the flag: 13 grabs led to 2 caps. I think survival was your main issue: 46-67 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |