Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Sept 2025, 23:10
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 354 | 107 | 128 | 0 | 387 | - | 0.84 | 46% | 32% | 0:05 |
| -cide- | 350 | 96 | 127 | 0 | 267 | 46.0 cm | 0.76 | 43% | 36% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 25 | 13 | 4 | 3 | 5 kills | ||
| JugzZz | 17 | 5 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 10 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-SmallMountain][3v3 between Red and Blue Team, ending 11-18 in favour of Blue Team.
The opening breakthrough came at 0:21 when newut scored for Blue Team. Blue Team created more scoring chances, converting 18 of the 29 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 10:19, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 11-18.
ownage stood out as the main objective influence with 19 grabs, 4 captures, 18 returns, and an MVP score of 1562. ownage made the biggest clutch contribution, recording 11 close-save returns.
Objective ledger for the match: 100 grabs, 77 pickups, 29 captures, 9 solos, 21 assists, 148 flag kills, 102 covers, 0 seals, 71 returns, 35 mid returns, 36 clutch returns, and 3 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 46% accuracy and 168 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 272 |
| 94 |
| 118 |
| 0 |
| 277 |
| 13.5 cm |
| 0.80 |
| 44% |
| 37% |
| 0:05 |
| Team Total | 976 | 297 | 373 | 0 | 931 | 29.7 cm | 0.80 | 44% | 34% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 540 | 168 | 90 | 0 | 412 | - | 1.87 | 65% | 46% | 0:07 |
| newut | 408 | 117 | 96 | 0 | 354 | - | 1.22 | 55% | 33% | 0:06 |
| _-=Pr3dazZz=-FB | 318 | 88 | 111 | 0 | 344 | 36.0 cm | 0.79 | 44% | 32% | 0:05 |
| Team Total | 1266 | 373 | 297 | 0 | 1110 | 36.0 cm | 1.26 | 56% | 37% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 7 |
| 3 |
| 4 kills |
| -uh.StarzZz`- | 16 | 4 | 1 | 5 kills |
| -cide- | 8 | 4 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 6 | 9 kills | ||||
| JugzZz | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 19 | 4 | 6 | 2 | 34 | 0/- | 654 | 11 | 28 | 7 | 0 | 18 | 11 | 1562 |
| - | -cide- | Attacker | 22 | 2 | 5 | 1 | 27 | 0/- | 533 | 11 | 10 | 8 | 1 | 13 | 6 | 1256 |
| - | newut | Attacker | 21 | 8 | 4 | 3 | 20 | 0/- | 624 | 13 | 30 | 2 | 1 | 9 | 4 | 1180 |
| - |
| Attacker |
| 13 |
| 6 |
| 4 |
| 1 |
| 16 |
| 0/- |
| 522 |
| 19 |
| 13 |
| 5 |
| 1 |
| 9 |
| 7 |
| 1089 |
| - | JugzZz | Attacker | 6 | 4 | 0 | 1 | 35 | 0/- | 289 | 8 | 13 | 8 | 0 | 13 | 4 | 923 |
| - | -uh.StarzZz`- | Attacker | 19 | 5 | 2 | 1 | 16 | 0/- | 278 | 15 | 8 | 5 | 0 | 9 | 4 | 848 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 94 | 96 | 99 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 8 | 8 | 9 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 98 | 0 | Good connection | |
| ownage | 30000 | - | - | 110 | 119 | 147 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | Well played, this was a fantastic performance at 2.49x. Very strong flag running: you made 19 grabs count with 4 caps and 2 solos. You fought efficiently: 168-90 with a 1.87 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.00x. Your attacking runs had purpose, with 21 grabs leading to 8 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.81x rating shows it. You looked dangerous whenever you got the flag, and 22 grabs led to 2 caps and 1 solo. I think survival was your main issue: 96-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| JugzZz | Godlike | Attacker | You had a huge game and played well above your usual level at 1.64x. Your flag work was one of your best areas, with 6 grabs producing 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.62x. Excellent flag running from you: 13 grabs became 6 caps and 1 solo. I think survival was your main issue: 88-111 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.33x. Your flag work was one of your best areas, with 19 grabs producing 5 caps and 1 solo. I think survival was your main issue: 94-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |