Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jan 2026, 22:42
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 224 | 88 | 87 | 0 | 260 | - | 1.01 | 50% | 35% | 0:07 |
| newut | 183 | 106 | 90 | 0 | 283 | - | 1.18 | 54% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 14 | 5 | 2 | 4 kills | |||
| newut | 14 | 5 | 2 | 2 | 5 kills | ||
| localhero | 14 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 0:22 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:36, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 4-1.
localhero stood out as the main objective influence with 0 grabs, 0 captures, 15 returns, and an MVP score of 502. -uh.StarzZz`- anchored the recovery work with 16 total returns.
Objective ledger for the match: 53 grabs, 18 pickups, 5 captures, 3 solos, 2 assists, 65 flag kills, 19 covers, 0 seals, 47 returns, 47 mid returns, 0 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 106 kills.
Banter read: localhero did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Lama watch: Neddy finished with 29 lama score from 99 kills and 35 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 134 |
| 69 |
| 108 |
| 0 |
| 231 |
| 58.3 cm |
| 0.64 |
| 39% |
| 30% |
| 0:06 |
| Team Total | 541 | 263 | 285 | 0 | 774 | 58.3 cm | 0.92 | 48% | 34% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 239 | 108 | 79 | 0 | 303 | 13.5 cm | 1.37 | 58% | 37% | 0:08 |
| _-=Pr3dazZz=-FB | 121 | 78 | 91 | 0 | 265 | 36.0 cm | 0.86 | 46% | 31% | 0:07 |
| Neddy | 108 | 99 | 93 | 0 | 296 | - | 1.06 | 52% | 33% | 0:07 |
| Team Total | 468 | 285 | 263 | 0 | 864 | 24.7 cm | 1.08 | 52% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 9 |
| 3 kills |
| Broken_Soul | 10 | 3 | 3 kills |
| _-=Pr3dazZz=- | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 9 kills | ||||
| newut | 3 | 7 kills | ||||
| localhero | 1 | 5 kills | ||||
| Neddy | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 0 | 0 | 0 | 0 | 0 | 21/4 | 25 | 2 | 6 | 15 | 0 | 15 | 0 | 502 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 24/8 | 0 | 0 | 3 | 16 | 0 | 16 | 0 | 474 |
| - | newut | Attacker | 11 | 2 | 1 | 1 | 8 | 0/- | 166 | 5 | 5 | 8 | 0 | 8 | 0 | 466 |
| - | Broken_Soul | Attacker | 14 | 2 | 1 | 1 | 4 | 0/- | 209 | 5 | 3 | 4 | 0 | 4 | 0 | 397 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 1 | 0 | 1 | 5 | 0/- | 100 | 5 | 0 | 3 | 0 | 3 | 0 | 266 |
| - | Neddy | Attacker | 15 | 0 | 0 | 0 | 3 | 0/- | 0 | 1 | 2 | 1 | 0 | 1 | 0 | 147 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 96 | 100 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 17 | 19 | 20 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 11 | 12 | 0 | Good connection | |
| Neddy | 30000 | - | - | 37 | 38 | 38 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.52x. Your defensive timing was good: 15 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.47x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You fought efficiently: 108-79 with a 1.37 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.41x. Very strong flag running: you made 11 grabs count with 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.12x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 14 grabs. I think survival was your main issue: 69-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. Your attacking play was strong, especially because you turned 13 grabs into 1 cap and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Feeding | Attacker | This was a hard outing for you at 0.73x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |