30 Aug 2025, 23:24
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 236 | 106 | 66 | 0 | 240 | 20.3 cm | 1.61 | 62% | 44% | 0:09 |
| newut | 212 | 108 | 84 | 0 | 287 | - | 1.29 | 56% | 38% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 16 | 3 | 1 | 5 kills | |||
| localhero | 18 | 4 | 2 | 1 | 5 kills | ||
| newut | 13 | 7 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 5-1 in favour of Red Team.
The opening breakthrough came at 3:33 when pho` scored for Red Team. Red Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:28, with newut finishing for Red Team. That score set the closing shape of the match at 5-1.
newut stood out as the main objective influence with 12 grabs, 3 captures, 5 returns, and an MVP score of 535. JugzZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 45 grabs, 25 pickups, 6 captures, 1 solos, 8 assists, 64 flag kills, 28 covers, 0 seals, 39 returns, 37 mid returns, 2 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 143 |
| 83 |
| 108 |
| 0 |
| 262 |
| - |
| 0.77 |
| 43% |
| 32% |
| 0:06 |
| Team Total | 591 | 297 | 258 | 0 | 789 | 20.3 cm | 1.15 | 54% | 38% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 157 | 82 | 87 | 0 | 251 | 13.5 cm | 0.94 | 49% | 33% | 0:07 |
| localhero | 150 | 100 | 99 | 0 | 276 | - | 1.01 | 50% | 36% | 0:06 |
| -cide- | 139 | 76 | 111 | 0 | 251 | 46.0 cm | 0.68 | 41% | 30% | 0:05 |
| Team Total | 446 | 258 | 297 | 0 | 778 | 29.7 cm | 0.87 | 46% | 33% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 1 |
| 4 kills |
| -cide- | 12 | 3 | 4 kills |
| JugzZz | 15 | 6 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 9 kills | ||||
| localhero | 2 | 6 kills | ||||
| newut | 1 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| -cide- | 4 kills | |||||
| JugzZz | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 12 | 3 | 2 | 1 | 10 | 0/- | 231 | 5 | 8 | 5 | 0 | 5 | 1 | 535 |
| - | pho` | Defender | 0 | 1 | 1 | 0 | 0 | 18/9 | 115 | 2 | 8 | 11 | 0 | 12 | 0 | 524 |
| - | JugzZz | Attacker | 13 | 1 | 3 | 0 | 6 | 0/- | 155 | 3 | 3 | 1 | 0 | 2 | 1 | 378 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 11/- | 2 | 5 | 0 | 8 | 0 | 8 | 0 | 297 |
| - | localhero | Attacker | 9 | 0 | 1 | 0 | 11 | 0/- | 56 | 4 | 3 | 8 | 1 | 8 | 0 | 295 |
| - | -cide- | Attacker | 11 | 0 | 1 | 0 | 8 | 0/- | 42 | 6 | 6 | 4 | 0 | 4 | 0 | 232 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 96 | 97 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 18 | 25 | 0 | Rhythmic fluctuation | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 97 | 100 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 19 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 28 | 30 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.59x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 12 grabs. You fought efficiently: 108-84 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.49x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You fought efficiently: 106-66 with a 1.61 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| JugzZz | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. Your flag work was one of your best areas, with 13 grabs producing 1 cap. I think survival was your main issue: 83-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.14x rating. As an attacker, you kept pressure on the enemy base with 9 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 76-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Defender | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |