Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Nov 2025, 23:08
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 316 | 134 | 110 | 0 | 319 | - | 1.22 | 55% | 42% | 0:05 |
| aMpEnergy | 192 | 82 | 102 | 0 | 288 | - | 0.80 | 45% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 24 | 6 | 2 | 3 | 5 kills | ||
| PeRcH72 | 18 | 5 | 1 | 4 kills | |||
| pho` | 20 | 8 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-10 in favour of Blue Team.
The opening breakthrough came at 0:21 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 10 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:13, with newut finishing for Blue Team. That score set the closing shape of the match at 7-10.
pho` stood out as the main objective influence with 16 grabs, 4 captures, 9 returns, and an MVP score of 793. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 80 grabs, 27 pickups, 17 captures, 6 solos, 13 assists, 89 flag kills, 53 covers, 0 seals, 61 returns, 57 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 123 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: newut produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 181 |
| 84 |
| 118 |
| 0 |
| 241 |
| 13.5 cm |
| 0.71 |
| 42% |
| 36% |
| 0:05 |
| Team Total | 689 | 300 | 330 | 0 | 848 | 13.5 cm | 0.91 | 48% | 36% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 281 | 101 | 94 | 0 | 299 | 20.3 cm | 1.07 | 52% | 34% | 0:07 |
| newutFB | 259 | 106 | 100 | 0 | 274 | - | 1.06 | 51% | 39% | 0:06 |
| pho` | 243 | 123 | 106 | 0 | 273 | 20.3 cm | 1.16 | 54% | 45% | 0:06 |
| Team Total | 783 | 330 | 300 | 0 | 846 | 20.3 cm | 1.10 | 52% | 39% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 13 | 4 | 3 kills |
| aMpEnergy | 12 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 1 | 6 kills | ||||
| PeRcH72 | 3 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| aMpEnergy | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 16 | 4 | 3 | 1 | 11 | 0/- | 445 | 9 | 8 | 9 | 0 | 9 | 0 | 793 |
| - | PeRcH72 | Defender | 1 | 2 | 2 | 0 | 0 | 23/6 | 112 | 5 | 9 | 18 | 0 | 20 | 1 | 787 |
| - | newut | Attacker | 19 | 4 | 5 | 1 | 11 | 0/- | 443 | 5 | 8 | 6 | 0 | 7 | 2 | 780 |
| - | ownage | Defender | 0 | 0 | 0 | 0 | 0 | 28/6 | 66 | 1 | 15 | 15 | 0 | 15 | 0 | 646 |
| - | -uh.StarzZz`- | Attacker | 27 | 3 | 2 | 2 | 6 | 0/- | 399 | 2 | 8 | 3 | 0 | 3 | 0 | 584 |
| - | aMpEnergy | Attacker | 17 | 4 | 1 | 2 | 10 | 0/- | 234 | 5 | 5 | 6 | 0 | 7 | 1 | 555 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | |
| aMpEnergy | 25000 | 290 | 0Hz | 107 | 109 | 111 | 0 | Good connection | |
| ownage | 30000 | - | - | 107 | 112 | 127 | 0 | Variable ping | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 19 | 21 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 88 | 91 | 95 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Defender | You put together a top-level game here and finished at 1.85x. Your defensive timing was good: 18 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.69x. You looked dangerous whenever you got the flag, and 19 grabs led to 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| aMpEnergy | Godlike | Attacker | You put together a top-level game here and finished at 1.62x. Excellent flag running from you: 17 grabs became 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ownage | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.54x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.52x. You looked dangerous whenever you got the flag, and 16 grabs led to 4 caps and 1 solo. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.21x. You were dangerous with the flag: 27 grabs led to 3 caps and 2 solos. I think survival was your main issue: 84-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |