Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Feb 2026, 11:48
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 247 | 122 | 147 | 0 | 344 | 36.0 cm | 0.83 | 45% | 37% | 0:04 | |
| 208 | 95 | 147 | 0 | 323 | 58.3 cm | 0.65 | 39% | 29% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 61 | ||
| 50 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 84 | ||
| 101 | ||
| 63 | ||
| 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 12 | 8 | 9 | 5 kills | |||
| 20 | 6 | 3 | 4 kills | ||||
| 16 | 3 | 2 | 3 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 2-13 in favour of Blue Team.
The opening breakthrough came at 0:11 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:54, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-13.
pho` stood out as the main objective influence with 22 grabs, 7 captures, 13 returns, and an MVP score of 1256. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 24 pickups, 15 captures, 7 solos, 7 assists, 63 flag kills, 50 covers, 0 seals, 38 returns, 34 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 51% accuracy and 185 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 455 |
| 217 |
| 294 |
| 0 |
| 667 |
| 47.1 cm |
| 0.74 |
| 42% |
| 33% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 447 | 185 | 111 | 0 | 372 | 20.3 cm | 1.67 | 63% | 51% | 0:06 | |
| 258 | 109 | 106 | 0 | 342 | 46.0 cm | 1.03 | 51% | 32% | 0:06 | |
| Team Total | 705 | 294 | 217 | 0 | 714 | 33.1 cm | 1.35 | 58% | 42% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 2 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 8 kills | |||||
| 1 | 7 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 22 | 7 | 3 | 4 | 21 | 0/- | 772 | 8 | 25 | 12 | 0 | 13 | 1 | 1256 | |
| -🇭🇺 | Attacker | 11 | 6 | 3 | 3 | 6 | 0/- | 528 | 8 | 15 | 5 | 0 | 5 | 0 | 826 | |
| -🇬🇧 | Attacker | 7 | 1 | 1 | 0 | 20 | 0/- | 197 | 5 | 5 | 11 | 0 | 12 | 1 | 597 | |
| -🇬🇧 | Attacker | 14 | 1 | 0 | 0 | 16 | 0/- | 3 | 3 | 5 | 6 | 0 | 8 | 2 | 426 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 19 | 20 | 22 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 24 | 25 | 26 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 44 | 44 | 45 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.40x. You gave the enemy defence problems and backed it up with 7 caps and 4 solos from 22 grabs. You fought efficiently: 185-111 with a 1.67 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.64x. You were dangerous with the flag: 11 grabs led to 6 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.26x. You carried real threat on attack, turning 7 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 14 grabs leading to 1 cap. I think survival was your main issue: 95-147 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |