Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Sept 2025, 12:21
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 338 | 110 | 111 | 0 | 314 | 20.3 cm | 0.99 | 50% | 39% | 0:05 | |
| 255 | 105 | 108 | 0 | 326 | 36.0 cm | 0.97 | 49% | 34% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 51 | ||
| 49 | ||
| 56 |
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 46 | ||
| 60 | ||
| 62 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 6 | 5 | 2 | 5 kills | |||
| 15 | 4 | 1 | 1 | 5 kills | |||
| 15 | 4 | 2 | 5 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 6-11 in favour of Blue Team.
The opening breakthrough came at 0:07 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:35, with pho` finishing for Red Team. That score set the closing shape of the match at 6-11.
-cide- stood out as the main objective influence with 19 grabs, 8 captures, 17 returns, and an MVP score of 1248. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 73 grabs, 24 pickups, 17 captures, 5 solos, 6 assists, 80 flag kills, 23 covers, 0 seals, 55 returns, 44 mid returns, 11 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 593 |
| 215 |
| 219 |
| 0 |
| 640 |
| 28.1 cm |
| 0.98 |
| 50% |
| 36% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 316 | 97 | 108 | 0 | 289 | 46.0 cm | 0.90 | 47% | 34% | 0:06 | |
| 289 | 122 | 107 | 0 | 362 | 13.5 cm | 1.14 | 53% | 39% | 0:06 | |
| Team Total | 605 | 219 | 215 | 0 | 651 | 29.7 cm | 1.02 | 50% | 37% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 3 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 1 | 6 kills | |||||
| 3 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 19 | 8 | 1 | 1 | 18 | 0/- | 673 | 14 | 1 | 14 | 0 | 17 | 3 | 1248 | |
| -🇬🇧 | Attacker | 21 | 3 | 4 | 1 | 16 | 0/- | 427 | 3 | 5 | 5 | 0 | 9 | 4 | 978 | |
| -🇬🇧 | Attacker | 26 | 5 | 0 | 3 | 28 | 0/- | 350 | 4 | 6 | 14 | 0 | 16 | 2 | 961 | |
| -🇬🇧 | Attacker | 7 | 1 | 1 | 0 | 18 | 0/- | 250 | 3 | 11 | 11 | 0 | 13 | 2 | 776 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.01x. Very strong flag running: you made 19 grabs count with 8 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.73x rating shows it. Your attacking runs had purpose, with 26 grabs leading to 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.61x. You looked dangerous whenever you got the flag, and 21 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.32x. You were dangerous with the flag: 7 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |