Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Dec 2025, 00:59
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 566 | 128 | 108 | 0 | 376 | 13.5 cm | 1.19 | 54% | 40% | 0:06 | |
| 548 | 128 | 96 | 0 | 296 | - | 1.33 | 57% | 44% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 62 | ||
| 66 | ||
| 68 | ||
| 60 |
| Killer | Victim | |
|---|---|---|
| 66 | ||
| 58 | ||
| 42 | ||
| 38 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 5 | 1 | 2 | 5 kills | |||
| 17 | 4 | 3 | 3 | 5 kills | |||
| 21 | 6 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 15-8 in favour of Red Team.
The opening breakthrough came at 0:12 when pho` scored for Blue Team. Red Team created more scoring chances, converting 15 of the 23 captures. Momentum changed hands 1 time as the scoreline developed. 14 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:37, with localhero finishing for Red Team. That score set the closing shape of the match at 15-8.
-uh.StarzZz`- stood out as the main objective influence with 37 grabs, 9 captures, 23 returns, and an MVP score of 2133. Broken_Soul made the biggest clutch contribution, recording 14 close-save returns.
Objective ledger for the match: 126 grabs, 63 pickups, 23 captures, 6 solos, 9 assists, 165 flag kills, 53 covers, 0 seals, 102 returns, 58 mid returns, 44 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 44% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 14 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 1114 |
| 256 |
| 204 |
| 0 |
| 672 |
| 13.5 cm |
| 1.25 |
| 56% |
| 42% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 519 | 124 | 130 | 0 | 392 | 20.3 cm | 0.95 | 49% | 37% | 0:05 | |
| 388 | 80 | 126 | 0 | 279 | 58.3 cm | 0.63 | 39% | 29% | 0:05 | |
| Team Total | 907 | 204 | 256 | 0 | 671 | 39.3 cm | 0.80 | 44% | 33% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 6 kills | |||||
| 4 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 37 | 9 | 2 | 2 | 40 | 0/- | 908 | 20 | 17 | 15 | 0 | 23 | 9 | 2133 | |
| -🇬🇧 | Attacker | 28 | 6 | 4 | 1 | 46 | 0/- | 592 | 10 | 17 | 18 | 0 | 30 | 11 | 1959 | |
| -🇬🇧 | Attacker | 37 | 6 | 1 | 3 | 48 | 0/- | 607 | 20 | 10 | 16 | 0 | 29 | 10 | 1583 | |
| -🇬🇧 | Attacker | 24 | 2 | 2 | 0 | 31 | 0/- | 193 | 13 | 9 | 9 | 0 | 20 | 14 | 1099 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | - | - | 18 | 20 | 22 | 0 | Bumpy connection | ||
| 25000 | 400 | 280Hz | 19 | 20 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.32x. Very strong flag running: you made 37 grabs count with 9 caps and 2 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.29x. You ran the flag well and gave your team end product: 6 caps and 1 solo from 28 grabs. You fought efficiently: 128-96 with a 1.33 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.92x. You ran the flag well and gave your team end product: 6 caps and 3 solos from 37 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.46x. Your grabs and running were a real strength, with 24 grabs turning into 2 caps. I think survival was your main issue: 80-126 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |