Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jan 2026, 23:00
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 338 | 135 | 113 | 0 | 365 | 20.3 cm | 1.19 | 54% | 39% | 0:05 |
| -cide- | 228 | 96 | 121 | 0 | 334 | 46.0 cm | 0.79 | 44% | 29% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 18 | 5 | 5 | 3 | 5 kills | ||
| aMpEnergy | 14 | 2 | 2 | 2 | 5 kills | ||
| pho` | 19 | 6 | 7 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:17 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 4 times as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:05, with -uh.PreDaToR- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-6.
pho` stood out as the main objective influence with 14 grabs, 1 capture, 20 returns, and an MVP score of 768. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 65 grabs, 52 pickups, 11 captures, 1 solos, 7 assists, 106 flag kills, 59 covers, 0 seals, 54 returns, 44 mid returns, 10 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 195 |
| 95 |
| 115 |
| 0 |
| 381 |
| - |
| 0.83 |
| 45% |
| 29% |
| 0:05 |
| Team Total | 761 | 326 | 349 | 0 | 1080 | 33.1 cm | 0.93 | 48% | 32% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR-FB | 298 | 130 | 99 | 0 | 361 | - | 1.31 | 57% | 36% | 0:06 |
| -uh.StarzZz`- | 266 | 124 | 113 | 0 | 395 | 13.5 cm | 1.10 | 52% | 36% | 0:05 |
| localhero | 200 | 95 | 114 | 0 | 294 | - | 0.83 | 45% | 32% | 0:05 |
| Team Total | 764 | 349 | 326 | 0 | 1050 | 13.5 cm | 1.07 | 52% | 35% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 5 |
| 3 |
| 4 |
| 5 kills |
| -cide- | 13 | 6 | 1 | 4 kills |
| localhero | 9 | 4 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 4 | 7 kills | ||||
| aMpEnergy | 2 | 6 kills | ||||
| pho` | 3 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 5 kills | ||||
| -cide- | 4 kills | |||||
| localhero | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 14 | 1 | 2 | 1 | 29 | 0/- | 198 | 6 | 9 | 17 | 1 | 20 | 3 | 768 |
| - | -uh.PreDaToR- | Attacker | 12 | 2 | 3 | 0 | 23 | 0/- | 349 | 9 | 8 | 8 | 0 | 8 | 0 | 725 |
| - | -uh.StarzZz`- | Attacker | 16 | 3 | 1 | 0 | 14 | 0/- | 221 | 9 | 14 | 7 | 0 | 8 | 3 | 651 |
| - |
| Attacker |
| 8 |
| 4 |
| 0 |
| 0 |
| 15 |
| 0/- |
| 252 |
| 13 |
| 3 |
| 2 |
| 0 |
| 4 |
| 2 |
| 551 |
| - | aMpEnergy | Attacker | 8 | 0 | 1 | 0 | 11 | 0/- | 49 | 7 | 12 | 3 | 0 | 5 | 2 | 411 |
| - | localhero | Attacker | 7 | 1 | 0 | 0 | 14 | 0/- | 30 | 8 | 13 | 7 | 0 | 9 | 0 | 380 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 104 | 107 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 8 | 10 | 14 | 0 | Variable ping | |
| localhero | 30000 | - | - | 19 | 21 | 25 | 0 | Variable ping | |
| -uh.PreDaToR- | 30000 | - | - | 30 | 31 | 32 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.84x. Your flag work was one of your best areas, with 12 grabs producing 2 caps. You fought efficiently: 130-99 with a 1.31 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.80x. Excellent flag running from you: 14 grabs became 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.55x. You carried real threat on attack, turning 16 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| aMpEnergy | Godlike | Attacker | Great game, this was a really strong performance from you at 1.34x. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. The support share was meaningful at 37%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.33x. Your attacking runs had purpose, with 8 grabs leading to 4 caps. I think survival was your main issue: 96-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.12x rating. Very strong flag running: you made 7 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |