Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Feb 2026, 15:22
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 341 | 124 | 115 | 0 | 320 | 20.3 cm | 1.08 | 52% | 39% | 0:05 |
| -cide- | 311 | 109 | 90 | 0 | 344 | 46.0 cm | 1.21 | 55% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 15 | 8 | 1 | 5 kills | |||
| pho` | 23 | 4 | 1 | 2 | 5 kills | ||
| -uh.StarzZz`- | 14 | 7 | 3 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 10-3 in favour of Red Team.
The opening breakthrough came at 0:17 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:39, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 10-3.
pho` stood out as the main objective influence with 8 grabs, 1 capture, 12 returns, and an MVP score of 772. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 76 pickups, 13 captures, 1 solos, 15 assists, 126 flag kills, 66 covers, 10 seals, 49 returns, 0 mid returns, 8 clutch returns, and 4 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: silent logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 222 |
| 79 |
| 112 |
| 0 |
| 295 |
| 58.3 cm |
| 0.71 |
| 41% |
| 27% |
| 0:05 |
| Team Total | 874 | 312 | 317 | 0 | 959 | 41.5 cm | 0.98 | 50% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 276 | 122 | 105 | 0 | 325 | 36.0 cm | 1.16 | 54% | 38% | 0:06 |
| -uh.StarzZz`-FB | 259 | 124 | 110 | 0 | 328 | 13.5 cm | 1.13 | 53% | 41% | 0:05 |
| silent | 175 | 71 | 97 | 0 | 313 | - | 0.73 | 42% | 23% | 0:06 |
| Team Total | 710 | 317 | 312 | 0 | 966 | 24.7 cm | 1.02 | 50% | 34% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 3 kills |
| _-=Pr3dazZz=- | 17 | 10 | 1 | 5 kills |
| Broken_Soul | 10 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 3 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 3 | 5 kills | ||||
| silent | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 8 | 1 | 7 | 1 | 23 | 0/- | 440 | 13 | 14 | 0 | 1 | 12 | 2 | 772 |
| - | -cide- | Attacker | 10 | 3 | 5 | 0 | 22 | 0/- | 385 | 19 | 14 | 0 | 0 | 9 | 0 | 674 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 2 | 0 | 0 | 25 | 0/- | 143 | 13 | 7 | 0 | 0 | 8 | 2 | 470 |
| - |
| Attacker |
| 11 |
| 6 |
| 0 |
| 0 |
| 14 |
| 0/- |
| 175 |
| 16 |
| 11 |
| 0 |
| 1 |
| 9 |
| 2 |
| 467 |
| - | -uh.StarzZz`- | Attacker | 14 | 0 | 2 | 0 | 25 | 0/- | 44 | 6 | 12 | 0 | 0 | 6 | 1 | 366 |
| - | silent | Attacker | 11 | 1 | 1 | 0 | 17 | 0/- | 113 | 9 | 8 | 0 | 2 | 5 | 1 | 284 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 24 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 18 | 18 | 0 | Good connection | |
| silent | 20000 | - | - | 24 | 26 | 28 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.85x. Your flag work was one of your best areas, with 10 grabs producing 3 caps. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.80x. Your flag work was one of your best areas, with 8 grabs producing 1 cap and 1 solo. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.44x. Your flag work was one of your best areas, with 9 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Attacker | You played a really good game here and your 1.39x rating shows it. You looked dangerous whenever you got the flag, and 11 grabs led to 6 caps. I think survival was your main issue: 79-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.27x. 14 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| silent | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. I think survival was your main issue: 71-97 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |