Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Feb 2026, 00:58
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 229 | 109 | 85 | 0 | 316 | - | 1.28 | 56% | 34% | 0:07 |
| newut | 177 | 99 | 92 | 0 | 270 | - | 1.08 | 52% | 37% | 0:07 |
| -uh.Pr3DazZz |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 23 | 5 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 10 | 4 | 1 | 4 kills | |||
| newut | 15 | 4 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 4-0 in favour of Red Team.
The opening breakthrough came at 3:05 when newut scored for Red Team. Red Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 9:51, with JugzZz finishing for Red Team. That score set the closing shape of the match at 4-0.
JugzZz stood out as the main objective influence with 0 grabs, 1 capture, 14 returns, and an MVP score of 467. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 39 grabs, 41 pickups, 4 captures, 0 solos, 6 assists, 76 flag kills, 26 covers, 0 seals, 35 returns, 33 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 98 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 147 |
| 73 |
| 90 |
| 0 |
| 264 |
| - |
| 0.81 |
| 45% |
| 29% |
| 0:07 |
| Team Total | 553 | 281 | 267 | 0 | 850 | - | 1.05 | 51% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 186 | 98 | 98 | 0 | 264 | 20.3 cm | 1.00 | 50% | 40% | 0:06 |
| Zo-^ | 174 | 80 | 87 | 0 | 292 | - | 0.92 | 48% | 30% | 0:07 |
| -uh.StarzZz`- | 127 | 89 | 96 | 0 | 274 | 13.5 cm | 0.93 | 48% | 34% | 0:06 |
| Team Total | 487 | 267 | 281 | 0 | 830 | 16.9 cm | 0.95 | 49% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| pho` | 12 | 6 | 1 | 1 | 5 kills |
| Zo-^ | 9 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 4 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| Zo-^ | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Defender | 0 | 1 | 2 | 0 | 0 | 19/9 | 11 | 4 | 8 | 14 | 0 | 14 | 0 | 467 |
| - | -uh.Pr3DazZz | Attacker | 8 | 1 | 2 | 0 | 8 | 0/- | 259 | 6 | 1 | 1 | 0 | 2 | 1 | 438 |
| - | newut | Attacker | 12 | 2 | 2 | 0 | 4 | 0/- | 130 | 19 | 9 | 2 | 0 | 3 | 1 | 376 |
| - |
| Defender |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 17/2 |
| 0 |
| 2 |
| 4 |
| 7 |
| 0 |
| 7 |
| 0 |
| 279 |
| - | pho` | Attacker | 6 | 0 | 0 | 0 | 19 | 0/- | 0 | 5 | 3 | 5 | 0 | 5 | 0 | 271 |
| - | -uh.StarzZz`- | Attacker | 13 | 0 | 0 | 0 | 9 | 0/- | 0 | 5 | 1 | 4 | 0 | 4 | 0 | 155 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 93 | 96 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 90 | 91 | 93 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 28 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 34 | 35 | 36 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.74x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You fought efficiently: 109-85 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Zo-^ | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.32x. You helped keep the score under control with 7 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.30x. Your attacking runs had purpose, with 12 grabs leading to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.20x. Your attacking runs had purpose, with 8 grabs leading to 1 cap. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 6 grabs, and working closer with your team would make those grabs more dangerous. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| -uh.StarzZz`- | Struggling | Attacker | You had a quieter game than normal at 0.76x; I think the useful part is that your improvement target is visible. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |