Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Sept 2025, 23:31
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 263 | 89 | 86 | 0 | 205 | 20.3 cm | 1.03 | 51% | 43% | 0:07 |
| _-=Pr3dazZz=-FB | 149 | 90 | 79 | 1 | 244 | 36.0 cm | 1.14 | 53% | 39% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 1 | 5 kills | ||||
| pho` | 15 | 2 | 3 kills | ||||
| Maber | 9 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 2-8 in favour of Blue Team.
The opening breakthrough came at 2:18 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:48, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-8.
localhero stood out as the main objective influence with 22 grabs, 2 captures, 10 returns, and an MVP score of 615. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 77 grabs, 23 pickups, 10 captures, 2 solos, 10 assists, 89 flag kills, 31 covers, 2 seals, 66 returns, 7 mid returns, 4 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 89 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 116 |
| 63 |
| 94 |
| 0 |
| 170 |
| - |
| 0.67 |
| 40% |
| 37% |
| 0:07 |
| Team Total | 528 | 242 | 259 | 1 | 619 | 28.1 cm | 0.93 | 48% | 40% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 221 | 88 | 84 | 0 | 214 | 46.0 cm | 1.05 | 51% | 41% | 0:07 |
| localhero | 208 | 89 | 88 | 3 | 214 | - | 1.01 | 49% | 42% | 0:07 |
| -uh.StarzZz`- | 193 | 82 | 70 | 1 | 234 | 13.5 cm | 1.17 | 54% | 36% | 0:09 |
| Team Total | 622 | 259 | 242 | 4 | 662 | 29.7 cm | 1.07 | 52% | 39% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 3 |
| 4 kills |
| -cide- | 11 | 7 | 3 kills |
| _-=Pr3dazZz=- | 13 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 10 kills | ||||
| pho` | 3 | 5 kills | ||||
| Maber | 1 | 5 kills | ||||
| localhero | 1 | 4 kills | ||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 22 | 2 | 4 | 1 | 12 | 0/- | 407 | 5 | 3 | 2 | 1 | 10 | 2 | 615 |
| - | -cide- | Attacker | 19 | 3 | 4 | 1 | 8 | 0/- | 352 | 7 | 15 | 1 | 0 | 6 | 0 | 576 |
| - | pho` | Defender | 1 | 1 | 0 | 0 | 0 | 31/15 | 45 | 1 | 7 | 2 | 0 | 23 | 1 | 399 |
| - |
| Defender |
| 2 |
| 3 |
| 0 |
| 0 |
| 0 |
| 18/- |
| 42 |
| 4 |
| 3 |
| 1 |
| 0 |
| 15 |
| 1 |
| 380 |
| - | _-=Pr3dazZz=- | Attacker | 21 | 1 | 1 | 0 | 9 | 0/- | 137 | 3 | 1 | 0 | 1 | 7 | 0 | 222 |
| - | Maber | Attacker | 12 | 0 | 1 | 0 | 11 | 0/- | 18 | 3 | 2 | 1 | 0 | 5 | 0 | 172 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Maber | 25000 | 295 | 143Hz | 34 | 36 | 37 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 10 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 16 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 21 | 25 | 102 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.75x. Your grabs and running were a real strength, with 19 grabs turning into 3 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.71x. Very strong flag running: you made 22 grabs count with 2 caps and 1 solo. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.40x. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns and 1 clutch return. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Dominating | Defender | I think this was a good step up from your normal game, with a 1.19x rating. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Maber | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 63-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 21 grabs turning into 1 cap. You did make some good returns, and those stops helped your team stay in the game. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |