Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Aug 2025, 22:29
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 452 | 186 | 182 | 0 | 663 | 46.0 cm | 1.02 | 51% | 30% | 0:14 | |
| 80 | 38 | 100 | 0 | 176 | - | 0.38 | 28% | 22% | 0:06 | |
| Team Total | 532 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 28 | 6 | 3 | 5 kills | ||||
| 19 | 10 | 1 | 4 kills | ||||
| 15 | 2 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 4-2 in favour of Red Team.
The opening breakthrough came at 1:40 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:21, with -cide- finishing for Red Team. That score set the closing shape of the match at 4-2.
-cide- stood out as the main objective influence with 19 grabs, 4 captures, 26 returns, and an MVP score of 1035. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 58 grabs, 23 pickups, 6 captures, 2 solos, 4 assists, 75 flag kills, 28 covers, 0 seals, 52 returns, 46 mid returns, 6 clutch returns, and 0 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 34% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: <{xan}>Joschde finished with 25 lama score from 129 kills and 52 objective actions, which is the stats page politely asking what the plan was.
| 224 |
| 282 |
| 0 |
| 839 |
| 46.0 cm |
| 0.79 |
| 44% |
| 28% |
| 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 217 | 94 | 81 | 0 | 342 | 13.5 cm | 1.16 | 54% | 31% | 0:08 | |
| 195 | 129 | 60 | 0 | 411 | - | 2.15 | 68% | 34% | 0:10 | |
| 132 | 59 | 83 | 0 | 326 | 46.0 cm | 0.71 | 42% | 18% | 0:07 | |
| Team Total | 544 | 282 | 224 | 0 | 1079 | 29.7 cm | 1.26 | 56% | 28% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 1 |
| 3 kills |
| 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 8 kills | |||||
| 4 | 6 kills | |||||
| 2 | 6 kills | |||||
| 4 kills | ||||||
| 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 19 | 4 | 0 | 2 | 36 | 0/- | 0 | 6 | 8 | 24 | 0 | 26 | 2 | 1035 | |
| -🇬🇧 | Attacker | 6 | 1 | 1 | 0 | 19 | 0/- | 0 | 3 | 3 | 12 | 0 | 13 | 1 | 451 | |
| -🇩🇪 | Attacker | 11 | 0 | 1 | 0 | 10 | 0/- | 0 | 2 | 8 | 6 | 0 | 7 | 0 | 402 | |
| -🇬🇧 |
| Attacker |
| 14 |
| 1 |
| 1 |
| 0 |
| 6 |
| 0/- |
| 0 |
| 6 |
| 6 |
| 1 |
| 0 |
| 3 |
| 3 |
| 321 |
| -🇸🇪 | Attacker | 8 | 0 | 1 | 0 | 4 | 0/- | 0 | 6 | 3 | 3 | 0 | 3 | 0 | 265 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 20 | 24 | 26 | 0 | Variable ping | ||
| 25000 | 295 | 143Hz | 33 | 34 | 36 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 26 | 26 | 26 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 16 | 19 | 27 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 3.02x rating shows it. You were dangerous with the flag: 19 grabs led to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.25x. Excellent flag running from you: 6 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 129-60 with a 2.15 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 14 grabs led to 1 cap. I think survival was your main issue: 59-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Feeding | Attacker | You had a tough match at 0.73x, well below your usual level, but I think it is fixable. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 38-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |