Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Sept 2025, 23:42
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 513 | 107 | 113 | 0 | 308 | 13.5 cm | 0.95 | 49% | 35% | 0:05 | |
| 511 | 122 | 112 | 0 | 330 | 36.0 cm | 1.09 | 52% | 38% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 27 | 6 | 4 | 4 kills | ||||
| 22 | 5 | 2 | 4 kills | ||||
| 13 | 7 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 20-19 in favour of Red Team.
The opening breakthrough came at 0:55 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 20 of the 39 captures. Momentum changed hands 1 time as the scoreline developed. 33 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 20-19.
-uh.StarzZz`- stood out as the main objective influence with 42 grabs, 13 captures, 31 returns, and an MVP score of 2228. -uh.StarzZz`- anchored the recovery work with 31 total returns.
Objective ledger for the match: 143 grabs, 45 pickups, 39 captures, 22 solos, 6 assists, 148 flag kills, 62 covers, 0 seals, 102 returns, 102 mid returns, 0 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 38% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 59 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 1024 |
| 229 |
| 225 |
| 0 |
| 638 |
| 24.7 cm |
| 1.02 |
| 50% |
| 36% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 536 | 133 | 119 | 0 | 354 | 46.0 cm | 1.12 | 53% | 38% | 0:05 | |
| 382 | 92 | 110 | 0 | 291 | 58.3 cm | 0.84 | 46% | 32% | 0:05 | |
| Team Total | 918 | 225 | 229 | 0 | 645 | 52.1 cm | 0.98 | 50% | 35% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 2 | 7 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 42 | 13 | 2 | 5 | 40 | 0/- | 1249 | 9 | 8 | 31 | 0 | 31 | 0 | 2228 | |
| -🇩🇪 | Attacker | 47 | 12 | 0 | 7 | 38 | 0/- | 1095 | 12 | 18 | 28 | 0 | 28 | 0 | 1968 | |
| -🇬🇧 | Attacker | 23 | 7 | 2 | 4 | 42 | 0/- | 751 | 12 | 21 | 27 | 0 | 27 | 0 | 1745 | |
| -🇬🇧 | Attacker | 31 | 7 | 2 | 6 | 28 | 0/- | 805 | 12 | 15 | 16 | 0 | 16 | 0 | 1446 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 14 | 16 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | ||
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.31x. You gave the enemy defence problems and backed it up with 12 caps and 7 solos from 47 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.26x. Your attacking play was strong, especially because you turned 42 grabs into 13 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.98x. Your grabs and running were a real strength, with 23 grabs turning into 7 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.67x. You looked dangerous whenever you got the flag, and 31 grabs led to 7 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |