11 Jul 2026, 17:33
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 663 | 153 | 109 | 0 | 366 | 20.3 cm | 1.40 | 58% | 45% | 0:06 | |
| 651 | 128 | 98 | 0 | 361 | 13.5 cm | 1.31 | 57% | 37% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 79 | ||
| 74 | ||
| 55 | ||
| 73 |
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 52 | ||
| 57 | ||
| 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 13 | 2 | 3 | 5 kills | |||
| 17 | 3 | 4 | 3 | 5 kills | |||
| 21 | 4 | 1 | 5 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 24-6 in favour of Red Team.
The opening breakthrough came at 0:29 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 24 of the 30 captures. The scoring pattern stayed relatively stable once the first lead was established. 17 captures were completed solo.
The final capture arrived at 10:32, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 24-6.
pho` stood out as the main objective influence with 32 grabs, 10 captures, 32 returns, and an MVP score of 2400. -uh.StarzZz`- made the biggest clutch contribution, recording 14 close-save returns.
Objective ledger for the match: 124 grabs, 63 pickups, 30 captures, 5 solos, 13 assists, 157 flag kills, 62 covers, 0 seals, 93 returns, 59 mid returns, 34 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 153 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 52 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 14 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 1314 |
| 281 |
| 207 |
| 0 |
| 727 |
| 16.9 cm |
| 1.36 |
| 58% |
| 41% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 403 | 104 | 134 | 0 | 323 | 46.0 cm | 0.78 | 44% | 32% | 0:04 | |
| 354 | 103 | 147 | 0 | 305 | 58.3 cm | 0.70 | 41% | 38% | 0:04 | |
| Team Total | 757 | 207 | 281 | 0 | 628 | 52.1 cm | 0.74 | 42% | 35% | 0:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 2 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 32 | 10 | 8 | 1 | 48 | 0/- | 1235 | 16 | 25 | 19 | 0 | 32 | 6 | 2400 | |
| -🇬🇧 | Attacker | 28 | 14 | 3 | 1 | 35 | 0/- | 1165 | 22 | 28 | 18 | 0 | 25 | 14 | 2264 | |
| -🇩🇪 | Attacker | 43 | 3 | 2 | 2 | 41 | 0/- | 428 | 9 | 1 | 12 | 0 | 21 | 7 | 1147 | |
| -🇬🇧 | Attacker | 21 | 3 | 0 | 1 | 33 | 0/- | 172 | 16 | 8 | 10 | 0 | 15 | 7 | 870 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 17 | 18 | 19 | 0 | Good connection | ||
| 30000 | - | - | 23 | 23 | 24 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.63x. Your grabs and running were a real strength, with 32 grabs turning into 10 caps and 1 solo. You fought efficiently: 153-109 with a 1.40 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.59x. You ran the flag well and gave your team end product: 14 caps and 1 solo from 28 grabs. You fought efficiently: 128-98 with a 1.31 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.55x. Excellent flag running from you: 43 grabs became 3 caps and 2 solos. I think survival was your main issue: 104-134 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.29x. Very strong flag running: you made 21 grabs count with 3 caps and 1 solo. I think survival was your main issue: 103-147 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
