Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 17:44
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 494 | 82 | 117 | 0 | 322 | 13.5 cm | 0.70 | 41% | 37% | 70 | 58% | 0:05 |
| pho`FB | 440 | 125 | 136 | 0 | 442 | 20.3 cm | 0.92 | 48% | 40% |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | Sezza | 39 |
| -uh.StarzZz`- | pho` | 43 |
| pho` | Sezza | 62 |
| pho` | pho` | 63 |
| Killer | Victim | |
|---|---|---|
| Sezza | -uh.StarzZz`- | 72 |
| Sezza | pho` | 76 |
| pho` | -uh.StarzZz`- | 45 |
| pho` | pho` | 60 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Sezza | 23 | 8 | 2 | 4 | 5 kills | ||
| pho` | 20 | 5 | 1 | 1 | 5 kills | ||
| pho` | 19 | 6 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 21-3 in favour of Red Team.
The opening breakthrough came at 0:23 when pho` scored for Blue Team. Red Team created more scoring chances, converting 21 of the 24 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:48, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 21-3.
-uh.StarzZz`- stood out as the main objective influence with 34 grabs, 18 captures, 19 returns, and an MVP score of 2138. pho` made the biggest clutch contribution, recording 9 close-save returns.
Objective ledger for the match: 91 grabs, 69 pickups, 24 captures, 8 solos, 12 assists, 135 flag kills, 49 covers, 0 seals, 65 returns, 35 mid returns, 30 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 125 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 9 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 92 |
| 52% |
| 0:04 |
| Team Total | 934 | 207 | 253 | 0 | 764 | 16.9 cm | 0.82 | 45% | 39% | - | - | 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sezza | 443 | 148 | 101 | 0 | 531 | - | 1.47 | 59% | 32% | 139 | 81% | 0:06 |
| pho`FB | 369 | 105 | 106 | 0 | 498 | 20.3 cm | 0.99 | 50% | 28% | 95 | 68% | 0:06 |
| Team Total | 812 | 253 | 207 | 0 | 1029 | 20.3 cm | 1.22 | 55% | 30% | - | - | 0:13 |
| 9 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Sezza | 6 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 34 | 18 | 3 | 7 | 24 | 0/- | 1694 | 36 | 6 | 14 | 0 | 19 | 4 | 2138 |
| - | pho` | Attacker | 18 | 3 | 7 | 0 | 30 | 0/- | 406 | 14 | 21 | 8 | 0 | 16 | 9 | 1330 |
| - | pho` | Attacker | 25 | 1 | 1 | 0 | 39 | 0/- | 174 | 17 | 5 | 6 | 0 | 16 | 8 | 996 |
| - | Sezza | Attacker | 14 | 2 | 1 | 1 | 42 | 0/- | 126 | 2 | 17 | 7 | 0 | 14 | 9 | 904 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 22 | 24 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection | |
| Sezza | 30000 | - | - | 17 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 3.06x. Your flag work was one of your best areas, with 34 grabs producing 18 caps and 7 solos. I think survival was your main issue: 82-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 2.23x. You carried real threat on attack, turning 18 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Sezza | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.82x. Your grabs and running were a real strength, with 14 grabs turning into 2 caps and 1 solo. You fought efficiently: 148-101 with a 1.47 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.73x. You were dangerous with the flag: 25 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |