9 May 2026, 21:23
1 vs 1 - CaNtInA - 2a
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 85 | 85 | 60 | 0 | 294 | - | 1.42 | 59% | 36% | 78 | 74% | 0:10 |
| -cide- | 56 | 56 | 78 | 0 | 203 | 46.0 cm | 0.72 | 42% | 41% | 38 | 46% | 0:08 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 12 | 1 | 4 kills | ||||
| -cide- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1vs1-CaNtInA-2a, with 2 active players recorded in the report.
Neddy produced the strongest overall performance, finishing with 85 score, 85 kills, and 59% efficiency.
Neddy led the fragging pace with 85 kills.
-cide- posted the best accuracy at 41%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
-cide- hit 41% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 5 kills |
| -cide- | 1 | 5 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | - | - | - | 31 | 31 | 32 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 45 | 46 | 47 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Dominating | Combat | You had a positive match and your 1.21x rating backs that up. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 85-60 scoreline gave you a 1.42 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| -cide- | Stable | Combat | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. You found plenty of frags, but the deaths made the pressure harder to convert into control. The 56-78 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |