Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Nov 2025, 13:49
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 194 | 84 | 99 | 0 | 341 | 20.3 cm | 0.85 | 46% | 28% | 0:06 |
| pho` | 192 | 102 | 103 | 0 | 261 | 20.3 cm | 0.99 | 50% | 39% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 19 | 6 | 5 | 5 kills | |||
| PeRcH72 | 6 | 3 | 2 | 2 | 5 kills | ||
| -cide- | 10 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-7 in favour of Blue Team.
The opening breakthrough came at 2:01 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:27, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 1-7.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 5 captures, 6 returns, and an MVP score of 638. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 53 grabs, 40 pickups, 8 captures, 2 solos, 4 assists, 85 flag kills, 34 covers, 0 seals, 44 returns, 36 mid returns, 8 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 150 |
| 82 |
| 102 |
| 0 |
| 315 |
| 36.0 cm |
| 0.80 |
| 45% |
| 29% |
| 0:06 |
| Team Total | 536 | 268 | 304 | 0 | 917 | 25.5 cm | 0.88 | 47% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 265 | 134 | 83 | 0 | 345 | - | 1.61 | 62% | 39% | 0:07 |
| -cide- | 215 | 86 | 88 | 0 | 298 | 46.0 cm | 0.98 | 49% | 30% | 0:07 |
| -uh.StarzZz`- | 212 | 84 | 97 | 0 | 261 | 13.5 cm | 0.87 | 46% | 35% | 0:06 |
| Team Total | 692 | 304 | 268 | 0 | 904 | 29.7 cm | 1.13 | 53% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 2 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 11 | 4 | 3 kills |
| pho` | 15 | 6 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 3 | 1 | 11 kills | |||
| PeRcH72 | 2 | 7 kills | ||||
| -cide- | 3 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 5 | 0 | 1 | 7 | 0/- | 321 | 9 | 10 | 2 | 0 | 6 | 4 | 638 |
| - | -cide- | Attacker | 9 | 2 | 4 | 0 | 11 | 0/- | 346 | 12 | 6 | 8 | 0 | 8 | 0 | 633 |
| - | =oZ`Mac= | Defender | 0 | 0 | 0 | 0 | 0 | 21/4 | 33 | 2 | 12 | 6 | 0 | 7 | 1 | 490 |
| - |
| Defender |
| 3 |
| 0 |
| 0 |
| 0 |
| 0 |
| 19/6 |
| 0 |
| 4 |
| 0 |
| 10 |
| 0 |
| 12 |
| 1 |
| 395 |
| - | pho` | Attacker | 8 | 0 | 0 | 0 | 18 | 0/- | 0 | 7 | 4 | 7 | 0 | 8 | 1 | 388 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 1 | 0 | 1 | 9 | 0/- | 100 | 6 | 2 | 3 | 1 | 3 | 1 | 322 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 7 | 8 | 10 | 0 | Minor variation | |
| PeRcH72 | 30000 | - | - | 18 | 20 | 21 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Sawtooth variation | |
| =oZ`Mac= | 30000 | - | - | 41 | 41 | 42 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 37 | 38 | 39 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.57x. You carried real threat on attack, turning 9 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.56x. Your attacking runs had purpose, with 21 grabs leading to 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| =oZ`Mac= | Godlike | Defender | You had a huge game and played well above your usual level at 1.41x. You helped keep the score under control with 6 mid returns and 1 clutch return. You fought efficiently: 134-83 with a 1.61 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| PeRcH72 | Godlike | Defender | You played a really good game here and your 1.28x rating shows it. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 12 grabs turning into 1 cap and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |