Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Dec 2025, 19:52
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 537 | 116 | 102 | 0 | 358 | 13.5 cm | 1.14 | 53% | 33% | 0:06 | |
| 519 | 117 | 109 | 0 | 358 | 46.0 cm | 1.07 | 52% | 33% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 53 | ||
| 63 | ||
| 53 | ||
| 64 |
| Killer | Victim | |
|---|---|---|
| 57 | ||
| 64 | ||
| 45 | ||
| 45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 8 | 2 | 4 kills | ||||
| 19 | 8 | 2 | 1 | 5 kills | |||
| 20 | 7 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 15-10 in favour of Red Team.
The opening breakthrough came at 0:36 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 15 of the 25 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 11:00, with localhero finishing for Blue Team. That score set the closing shape of the match at 15-10.
localhero stood out as the main objective influence with 25 grabs, 6 captures, 33 returns, and an MVP score of 2088. Broken_Soul made the biggest clutch contribution, recording 17 close-save returns.
Objective ledger for the match: 132 grabs, 44 pickups, 25 captures, 11 solos, 9 assists, 151 flag kills, 55 covers, 0 seals, 107 returns, 54 mid returns, 53 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 37% accuracy and 121 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 51 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 17 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 1056 |
| 233 |
| 211 |
| 0 |
| 716 |
| 29.7 cm |
| 1.10 |
| 52% |
| 33% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 540 | 121 | 106 | 0 | 325 | - | 1.14 | 53% | 37% | 0:06 | |
| 461 | 90 | 127 | 0 | 294 | 58.3 cm | 0.71 | 41% | 31% | 0:05 | |
| Team Total | 1001 | 211 | 233 | 0 | 619 | 58.3 cm | 0.91 | 48% | 34% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 25 | 6 | 1 | 2 | 50 | 0/- | 685 | 11 | 12 | 18 | 0 | 33 | 10 | 2088 | |
| -🇬🇧 | Attacker | 33 | 10 | 3 | 5 | 28 | 0/- | 926 | 13 | 18 | 18 | 0 | 24 | 13 | 1976 | |
| -🇳🇱 | Attacker | 36 | 5 | 4 | 2 | 41 | 0/- | 574 | 15 | 14 | 9 | 0 | 29 | 13 | 1654 | |
| -🇬🇧 |
| Attacker |
| 38 |
| 4 |
| 1 |
| 2 |
| 32 |
| 0/- |
| 315 |
| 5 |
| 11 |
| 9 |
| 0 |
| 21 |
| 17 |
| 1519 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 26 | 27 | 28 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 19 | 20 | 22 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.22x. You carried real threat on attack, turning 25 grabs into 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 2.19x rating shows it. You ran the flag well and gave your team end product: 10 caps and 5 solos from 33 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.02x. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 36 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.79x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 38 grabs. I think survival was your main issue: 90-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |