Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Nov 2025, 01:07
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 294 | 112 | 90 | 0 | 320 | - | 1.24 | 55% | 37% | 0:07 |
| pho` | 240 | 105 | 110 | 0 | 275 | 20.3 cm | 0.95 | 49% | 38% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 23 | 7 | 4 | 3 | 5 kills | ||
| localhero | 17 | 7 | 1 | 4 kills | |||
| -uh.StarzZz`- | 15 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-11 in favour of Blue Team.
The opening breakthrough came at 0:34 when pho` scored for Red Team. Blue Team created more scoring chances, converting 11 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:58, with ownage finishing for Blue Team. That score set the closing shape of the match at 5-11.
Broken_Soul stood out as the main objective influence with 19 grabs, 4 captures, 4 returns, and an MVP score of 813. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 68 grabs, 40 pickups, 16 captures, 5 solos, 15 assists, 92 flag kills, 63 covers, 0 seals, 52 returns, 45 mid returns, 7 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 43% accuracy and 147 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 186 |
| 72 |
| 111 |
| 0 |
| 408 |
| 36.0 cm |
| 0.65 |
| 39% |
| 28% |
| 0:05 |
| Team Total | 720 | 289 | 311 | 0 | 1003 | 28.1 cm | 0.93 | 48% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 308 | 147 | 87 | 0 | 466 | - | 1.69 | 63% | 43% | 0:07 |
| -uh.StarzZz`-FB | 253 | 94 | 100 | 0 | 258 | 13.5 cm | 0.94 | 48% | 36% | 0:06 |
| Broken_Soul | 189 | 70 | 102 | 0 | 237 | 58.3 cm | 0.69 | 41% | 30% | 0:06 |
| Team Total | 750 | 311 | 289 | 0 | 961 | 35.9 cm | 1.08 | 52% | 38% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 3 kills |
| pho` | 21 | 4 | 1 | 4 kills |
| Broken_Soul | 11 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 7 | 8 kills | ||||
| localhero | 1 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| pho` | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 19 | 4 | 4 | 2 | 5 | 0/- | 576 | 11 | 12 | 4 | 0 | 4 | 2 | 813 |
| - | -uh.StarzZz`- | Attacker | 25 | 4 | 5 | 2 | 8 | 0/- | 471 | 10 | 14 | 2 | 0 | 3 | 0 | 758 |
| - | pho` | Attacker | 13 | 2 | 2 | 0 | 18 | 0/- | 397 | 5 | 5 | 5 | 0 | 7 | 1 | 706 |
| - |
| Defender |
| 1 |
| 1 |
| 2 |
| 0 |
| 0 |
| 28/13 |
| 0 |
| 3 |
| 8 |
| 17 |
| 0 |
| 18 |
| 2 |
| 654 |
| - | ownage | Defender | 0 | 3 | 1 | 0 | 0 | 19/- | 53 | 6 | 18 | 10 | 0 | 12 | 1 | 647 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 2 | 1 | 1 | 14 | 0/- | 102 | 5 | 6 | 7 | 0 | 8 | 1 | 426 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| ownage | 30000 | - | - | 103 | 105 | 115 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 12 | 13 | 16 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.68x. You helped keep the score under control with 17 mid returns and 2 clutch returns. 55% efficiency shows the fight selection was generally good. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| ownage | Godlike | Defender | You put together a top-level game here and finished at 1.64x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 1 clutch return. You fought efficiently: 147-87 with a 1.69 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.64x. Your grabs and running were a real strength, with 25 grabs turning into 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.54x. You were dangerous with the flag: 19 grabs led to 4 caps and 2 solos. I think survival was your main issue: 70-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.35x. You gave the enemy defence problems and backed it up with 2 caps from 13 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 10 grabs led to 2 caps and 1 solo. I think survival was your main issue: 72-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |