Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Mar 2026, 21:45
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 275 | 100 | 84 | 0 | 315 | - | 1.19 | 54% | 37% | 0:07 |
| -uh.StarzZz`- | 232 | 90 | 88 | 0 | 231 | 13.5 cm | 1.02 | 51% | 39% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 26 | 6 | 2 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 13 | 5 | 1 | 2 | 5 kills | ||
| ownage | 12 | 6 | 3 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 0:39 when -cide- scored for Red Team. Red Team created more scoring chances, converting 7 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:56, with -cide- finishing for Red Team. That score set the closing shape of the match at 7-5.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 22 returns, and an MVP score of 803. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 66 grabs, 35 pickups, 12 captures, 1 solos, 12 assists, 89 flag kills, 51 covers, 0 seals, 54 returns, 44 mid returns, 10 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 133 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: {Black_Mage}` logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 174 |
| 77 |
| 77 |
| 0 |
| 264 |
| 46.0 cm |
| 1.00 |
| 50% |
| 29% |
| 0:08 |
| Team Total | 681 | 267 | 249 | 0 | 810 | 29.7 cm | 1.07 | 52% | 35% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 353 | 133 | 103 | 0 | 320 | 20.3 cm | 1.29 | 56% | 44% | 0:06 |
| ownage | 222 | 107 | 74 | 0 | 345 | - | 1.45 | 59% | 32% | 0:08 |
| {Black_Mage}` | 63 | 9 | 90 | 0 | 82 | - | 0.10 | 9% | 11% | 0:07 |
| Team Total | 638 | 249 | 267 | 0 | 747 | 20.3 cm | 0.93 | 48% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 3 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 11 | 2 | 2 | 1 | 5 kills |
| {Black_Mage}` | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 1 | 10 kills | |||
| -uh.Pr3DazZz | 4 | 1 | 10 kills | |||
| ownage | 2 | 8 kills | ||||
| -cide- | 2 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 2 | 0 | 0 | 31/12 | 50 | 3 | 9 | 18 | 0 | 22 | 4 | 803 |
| - | -uh.StarzZz`- | Attacker | 17 | 3 | 3 | 0 | 10 | 0/- | 385 | 8 | 14 | 5 | 0 | 7 | 2 | 750 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 0 | 0 | 0 | 28/3 | 42 | 4 | 9 | 13 | 0 | 15 | 2 | 608 |
| - |
| Attacker |
| 18 |
| 3 |
| 3 |
| 1 |
| 6 |
| 0/- |
| 273 |
| 5 |
| 8 |
| 4 |
| 0 |
| 4 |
| 0 |
| 546 |
| - | ownage | Attacker | 18 | 3 | 1 | 0 | 12 | 0/- | 256 | 9 | 11 | 3 | 0 | 3 | 0 | 538 |
| - | {Black_Mage}` | Attacker | 13 | 1 | 3 | 0 | 2 | 0/- | 194 | 6 | 0 | 1 | 2 | 3 | 2 | 306 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 32 | 34 | 38 | 0 | Sawtooth variation | |
| ownage | 20000 | - | - | 107 | 107 | 108 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.89x. You helped keep the score under control with 18 mid returns and 4 clutch returns. You fought efficiently: 133-103 with a 1.29 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.Pr3DazZz | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.59x. Your defensive timing was good: 13 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.56x. Your grabs and running were a real strength, with 17 grabs turning into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ownage | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.33x. You gave the enemy defence problems and backed it up with 3 caps from 18 grabs. You fought efficiently: 107-74 with a 1.45 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.32x. Your attacking play was strong, especially because you turned 18 grabs into 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. Your flag work was one of your best areas, with 13 grabs producing 1 cap. I think survival was your main issue: 9-90 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |