Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Mar 2026, 00:28
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 273 | 117 | 71 | 0 | 313 | - | 1.65 | 62% | 40% | 0:09 |
| newut | 214 | 97 | 91 | 0 | 273 | - | 1.07 | 52% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 19 | 7 | 2 | 4 kills | |||
| Neddy | 17 | 6 | 1 | 1 | 5 kills | ||
| newut | 14 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 7-2 in favour of Red Team.
The opening breakthrough came at 0:21 when ownage scored for Red Team. Red Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:25, with localhero finishing for Red Team. That score set the closing shape of the match at 7-2.
ownage stood out as the main objective influence with 1 grab, 2 captures, 17 returns, and an MVP score of 669. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 44 pickups, 9 captures, 0 solos, 12 assists, 91 flag kills, 27 covers, 0 seals, 47 returns, 46 mid returns, 1 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 40% accuracy and 117 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: newut produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 145 |
| 69 |
| 89 |
| 0 |
| 239 |
| - |
| 0.78 |
| 44% |
| 29% |
| 0:07 |
| Team Total | 632 | 283 | 251 | 0 | 825 | - | 1.13 | 53% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 199 | 101 | 88 | 0 | 337 | - | 1.15 | 53% | 32% | 0:07 |
| -uh.StarzZz`- | 183 | 72 | 89 | 0 | 226 | 13.5 cm | 0.81 | 45% | 32% | 0:07 |
| pho`FB | 155 | 78 | 106 | 0 | 225 | 20.3 cm | 0.74 | 42% | 37% | 0:06 |
| Team Total | 537 | 251 | 283 | 0 | 788 | 16.9 cm | 0.89 | 47% | 33% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 14 | 2 | 3 kills |
| pho` | 11 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 6 | 8 kills | ||||
| Neddy | 3 | 6 kills | ||||
| newut | 2 | 6 kills | ||||
| localhero | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| pho` | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 1 | 2 | 2 | 0 | 0 | 23/11 | 148 | 6 | 5 | 17 | 0 | 17 | 0 | 669 |
| - | newut | Attacker | 12 | 3 | 3 | 0 | 13 | 0/- | 224 | 10 | 7 | 6 | 0 | 7 | 1 | 540 |
| - | localhero | Attacker | 16 | 2 | 5 | 0 | 4 | 0/- | 328 | 13 | 5 | 1 | 0 | 1 | 0 | 494 |
| - | pho` | Attacker | 13 | 1 | 1 | 0 | 12 | 0/- | 130 | 9 | 7 | 6 | 0 | 6 | 0 | 374 |
| - | Neddy | Attacker | 12 | 0 | 1 | 0 | 19 | 0/- | 46 | 4 | 3 | 8 | 0 | 8 | 0 | 373 |
| - | -uh.StarzZz`- | Defender | 2 | 1 | 0 | 0 | 0 | 20/2 | 24 | 2 | 0 | 8 | 0 | 8 | 0 | 371 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 95 | 98 | 120 | 1 | Occasional lag spikes | |
| ownage | 20000 | - | - | 107 | 108 | 115 | 0 | Minor variation | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| Neddy | 20000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 28 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | Well played, this was a fantastic performance at 1.72x. Your defensive timing was good: 17 mid returns cut off runs at important moments. You fought efficiently: 117-71 with a 1.65 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | You played a really good game here and your 1.53x rating shows it. Your attacking play was strong, especially because you turned 12 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Neddy | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.23x. Your flag pressure was good with 12 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.19x rating. You ran the flag well and gave your team end product: 2 caps from 16 grabs. I think survival was your main issue: 69-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Defender | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. I think survival was your main issue: 78-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |