Unreal HeavenThe home of 2v2 and 3v3 iCTF31 May 2026, 19:51
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 315 | 135 | 98 | 0 | 282 | - | 1.38 | 58% | 48% | 0:06 | |
| 221 | 90 | 98 | 0 | 278 | - | 0.92 | 48% | 33% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 61 | ||
| 48 | ||
| 42 |
| Killer | Victim | |
|---|---|---|
| 40 | ||
| 53 | ||
| 58 | ||
| 45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 8 | 3 | 2 | 5 kills | |||
| 14 | 1 | 1 | 2 | 5 kills | |||
| 15 | 1 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:28 when Zo-^ scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:37, with saxon finishing for Red Team on a solo run. That score set the closing shape of the match at 6-7.
saxon stood out as the main objective influence with 23 grabs, 2 captures, 10 returns, and an MVP score of 912. Broken_Soul made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 61 grabs, 40 pickups, 13 captures, 8 solos, 4 assists, 88 flag kills, 31 covers, 0 seals, 48 returns, 40 mid returns, 8 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 135 kills.
Banter read: saxon did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Broken_Soul produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 536 |
| 225 |
| 196 |
| 0 |
| 560 |
| - |
| 1.15 |
| 53% |
| 40% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 305 | 93 | 122 | 0 | 299 | 58.3 cm | 0.76 | 43% | 32% | 0:05 | |
| 299 | 103 | 103 | 0 | 290 | - | 1.00 | 50% | 36% | 0:06 | |
| Team Total | 604 | 196 | 225 | 0 | 589 | 58.3 cm | 0.87 | 47% | 34% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 23 | 2 | 4 | 2 | 22 | 0/- | 358 | 4 | 12 | 8 | 0 | 10 | 1 | 912 | |
| -🇩🇪 | Attacker | 19 | 5 | 0 | 4 | 25 | 0/- | 467 | 14 | 7 | 11 | 0 | 11 | 0 | 910 | |
| -🇬🇧 | Attacker | 7 | 2 | 0 | 2 | 25 | 0/- | 233 | 5 | 7 | 13 | 0 | 18 | 5 | 867 | |
| -🇬🇧 |
| Attacker |
| 12 |
| 4 |
| 0 |
| 0 |
| 16 |
| 0/- |
| 242 |
| 17 |
| 5 |
| 8 |
| 0 |
| 9 |
| 2 |
| 649 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 17 | 17 | 17 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 34 | 38 | 42 | 0 | Bumpy connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.00x. Very strong flag running: you made 23 grabs count with 2 caps and 2 solos. You fought efficiently: 135-98 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.92x. You carried real threat on attack, turning 19 grabs into 5 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.76x. Your attacking play was strong, especially because you turned 7 grabs into 2 caps and 2 solos. I think survival was your main issue: 93-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.34x. Very strong flag running: you made 12 grabs count with 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |