Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2025, 21:15
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 218 | 108 | 95 | 0 | 348 | - | 1.14 | 53% | 34% | 0:07 |
| Broken_Soul | 154 | 74 | 111 | 0 | 233 | 58.3 cm | 0.67 | 40% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 21 | 9 | 3 | 4 kills | |||
| _-=Pr3dazZz=- | 12 | 2 | 2 | 2 | 5 kills | ||
| (FT)jmoney | 16 | 5 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 4v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-11 in favour of Blue Team.
The opening breakthrough came at 0:38 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:56, with ownage finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-11.
ownage stood out as the main objective influence with 22 grabs, 8 captures, 8 returns, and an MVP score of 626. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 20 pickups, 13 captures, 9 solos, 4 assists, 73 flag kills, 49 covers, 0 seals, 53 returns, 47 mid returns, 6 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 43% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 83 |
| 33 |
| 55 |
| 0 |
| 135 |
| 20.3 cm |
| 0.60 |
| 38% |
| 24% |
| 0:06 |
| -cide- | 52 | 30 | 51 | 0 | 102 | 46.0 cm | 0.59 | 37% | 29% | 0:05 |
| Team Total | 507 | 245 | 312 | 0 | 818 | 41.5 cm | 0.79 | 44% | 31% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 297 | 125 | 74 | 0 | 290 | - | 1.69 | 63% | 43% | 0:19 |
| (FT)jmoney | 246 | 101 | 76 | 0 | 304 | - | 1.33 | 57% | 36% | 0:09 |
| _-=Pr3dazZz=- | 231 | 86 | 95 | 0 | 289 | 36.0 cm | 0.91 | 48% | 33% | 0:07 |
| Team Total | 774 | 312 | 245 | 0 | 883 | 36.0 cm | 1.27 | 56% | 37% | 0:38 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 4 |
| 1 |
| 4 kills |
| Broken_Soul | 6 | 2 | 1 | 4 kills |
| -cide- | 4 | 1 | 3 kills |
| PeRcH72 | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 2 | 9 kills | ||||
| _-=Pr3dazZz=- | 1 | 7 kills | ||||
| (FT)jmoney | 8 | 7 kills | ||||
| localhero | 2 | 5 kills | ||||
| Broken_Soul | 3 kills | |||||
| -cide- | 3 kills | |||||
| PeRcH72 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 22 | 8 | 2 | 7 | 9 | 0/- | 0 | 4 | 1 | 8 | 0 | 8 | 0 | 626 |
| - | (FT)jmoney | Defender | 0 | 1 | 0 | 0 | 0 | 20/15 | 0 | 3 | 10 | 14 | 0 | 15 | 1 | 624 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 1 | 1 | 11 | 0/- | 0 | 2 | 22 | 4 | 0 | 6 | 2 | 516 |
| - | localhero | Attacker | 5 | 0 | 0 | 0 | 18 | 0/- | 0 | 4 | 4 | 13 | 0 | 14 | 1 | 479 |
| - | Broken_Soul | Attacker | 15 | 1 | 0 | 0 | 9 | 0/- | 0 | 5 | 8 | 4 | 0 | 6 | 2 | 330 |
| - | PeRcH72 | Defender | 1 | 0 | 1 | 0 | 0 | 5/- | 0 | 2 | 3 | 3 | 0 | 3 | 0 | 197 |
| - | -cide- | Attacker | 10 | 1 | 0 | 1 | 1 | 0/- | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 137 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 100 | 100 | 102 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| ownage | 30000 | - | - | 107 | 111 | 119 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.13x. You were dangerous with the flag: 22 grabs led to 8 caps and 7 solos. You fought efficiently: 125-74 with a 1.69 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| (FT)jmoney | Godlike | Defender | You had a huge game and played well above your usual level at 1.78x. Your defensive timing was good: 14 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 101-76 with a 1.33 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.55x. Very strong flag running: you made 13 grabs count with 2 caps and 1 solo. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.48x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 15 grabs turning into 1 cap. I think survival was your main issue: 74-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Feeding | Defender | You had a tough match at 0.60x, well below your usual level, but I think it is fixable. Your defensive timing was good: 3 mid returns cut off runs at important moments. I think survival was your main issue: 33-55 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Feeding | Attacker | You had a tough match at 0.45x, well below your usual level, but I think it is fixable. Excellent flag running from you: 10 grabs became 1 cap and 1 solo. I think survival was your main issue: 30-51 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |