Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Nov 2025, 21:07
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 302 | 100 | 96 | 0 | 355 | 20.3 cm | 1.04 | 51% | 28% | 0:06 | |
| 235 | 103 | 102 | 0 | 314 | 46.0 cm | 1.01 | 50% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 6 | 2 | 4 kills | ||||
| 15 | 6 | 1 | 4 kills | ||||
| 15 | 4 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-8 in favour of Blue Team.
The opening breakthrough came at 0:13 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-8.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 0 captures, 28 returns, and an MVP score of 974. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 87 grabs, 35 pickups, 13 captures, 6 solos, 5 assists, 109 flag kills, 39 covers, 0 seals, 74 returns, 59 mid returns, 15 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
| 209 |
| 101 |
| 97 |
| 0 |
| 314 |
| - |
| 1.04 |
| 51% |
| 32% |
| 0:06 |
| Team Total | 746 | 304 | 295 | 0 | 983 | 33.1 cm | 1.03 | 51% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 328 | 115 | 96 | 0 | 325 | 36.0 cm | 1.20 | 55% | 36% | 0:06 | |
| 222 | 96 | 105 | 0 | 267 | 13.5 cm | 0.91 | 48% | 36% | 0:06 | |
| 208 | 84 | 103 | 0 | 265 | 46.0 cm | 0.82 | 45% | 32% | 0:06 | |
| Team Total | 758 | 295 | 304 | 0 | 857 | 31.8 cm | 0.97 | 49% | 35% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 3 kills |
| 19 | 4 | 1 | 4 kills |
| 20 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 3 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 36/15 | 78 | 1 | 4 | 25 | 0 | 28 | 3 | 974 | |
| -🇩🇪 | Attacker | 21 | 4 | 2 | 2 | 5 | 0/- | 480 | 6 | 8 | 3 | 0 | 5 | 1 | 764 | |
| -🇳🇱 | Defender | 3 | 2 | 1 | 1 | 0 | 28/1 | 71 | 3 | 2 | 17 | 0 | 18 | 3 | 687 | |
| -🇬🇧 | Attacker | 22 | 4 | 0 | 1 | 13 | 0/- | 242 | 13 | 7 | 6 | 0 | 6 | 1 | 640 | |
| -🇬🇧 | Attacker | 24 | 2 | 1 | 1 | 13 | 0/- | 330 | 7 | 6 | 4 | 0 | 7 | 2 | 635 | |
| -🇫🇷 | Attacker | 17 | 1 | 1 | 1 | 14 | 0/- | 99 | 5 | 12 | 4 | 0 | 10 | 5 | 566 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 19 | 20 | 22 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 18 | 25 | 39 | 1 | Occasional lag spikes | ||
| 30000 | 0 | 240Hz | 87 | 90 | 94 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 13 | 19 | 22 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | Great game, this was a really strong performance from you at 1.93x. Your defensive timing was good: 25 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.82x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns and 3 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.47x. You were dangerous with the flag: 21 grabs led to 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.40x. You were dangerous with the flag: 17 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.37x. You were dangerous with the flag: 22 grabs led to 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.34x rating shows it. Your attacking play was strong, especially because you turned 24 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |