Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Sept 2025, 15:29
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 556 | 111 | 114 | 0 | 318 | 46.0 cm | 0.97 | 49% | 35% | 0:05 | |
| 535 | 119 | 105 | 0 | 342 | 13.5 cm | 1.13 | 53% | 35% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 60 | ||
| 57 | ||
| 62 |
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 63 | ||
| 42 | ||
| 42 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 27 | 7 | 2 | 2 | 5 kills | |||
| 20 | 7 | 1 | 4 kills | ||||
| 18 | 7 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 20-11 in favour of Red Team.
The opening breakthrough came at 0:12 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 20 of the 31 captures. Momentum changed hands 1 time as the scoreline developed. 19 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 20-11.
-uh.StarzZz`- stood out as the main objective influence with 31 grabs, 12 captures, 25 returns, and an MVP score of 2333. Broken_Soul made the biggest clutch contribution, recording 16 close-save returns.
Objective ledger for the match: 132 grabs, 61 pickups, 31 captures, 15 solos, 12 assists, 162 flag kills, 46 covers, 0 seals, 100 returns, 60 mid returns, 40 clutch returns, and 0 cherry picks.
pwetra^- supplied the sharpest shooting numbers, finishing with 36% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 51 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 16 close-save returns, also known as deleting someone else's highlight clip.
| 1091 |
| 230 |
| 219 |
| 0 |
| 660 |
| 29.7 cm |
| 1.05 |
| 51% |
| 35% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 493 | 135 | 108 | 0 | 374 | - | 1.25 | 56% | 36% | 0:06 | |
| 485 | 84 | 122 | 0 | 303 | 58.3 cm | 0.69 | 41% | 28% | 0:05 | |
| Team Total | 978 | 219 | 230 | 0 | 677 | 58.3 cm | 0.95 | 49% | 32% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 31 | 12 | 2 | 3 | 38 | 0/- | 1169 | 22 | 13 | 19 | 0 | 25 | 6 | 2333 | |
| -🇩🇪 | Attacker | 37 | 8 | 5 | 6 | 40 | 0/- | 831 | 14 | 9 | 15 | 0 | 28 | 13 | 2196 | |
| -🇬🇧 | Attacker | 32 | 5 | 3 | 3 | 33 | 0/- | 653 | 16 | 12 | 12 | 0 | 18 | 16 | 1676 | |
| -🇨🇦 |
| Attacker |
| 32 |
| 6 |
| 2 |
| 3 |
| 51 |
| 0/- |
| 447 |
| 9 |
| 12 |
| 14 |
| 0 |
| 29 |
| 5 |
| 1297 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | ||
| 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 94 | 95 | 95 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.35x. You looked dangerous whenever you got the flag, and 37 grabs led to 8 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 2.27x rating shows it. Your attacking runs had purpose, with 31 grabs leading to 12 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.93x. You gave the enemy defence problems and backed it up with 6 caps and 3 solos from 32 grabs. You fought efficiently: 135-108 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.90x. You looked dangerous whenever you got the flag, and 32 grabs led to 5 caps and 3 solos. I think survival was your main issue: 84-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |