Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Aug 2026, 22:50
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 330 | 111 | 101 | 0 | 267 | 20.3 cm | 1.10 | 52% | 42% | 0:06 |
| super_rust | 278 | 156 | 102 | 0 | 287 | - | 1.53 | 60% | 55% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| pho` | newut | 37 |
| pho` | -cide- | 32 |
| pho` | Broken_Soul | 42 |
| super_rust | newut | 49 |
| super_rust | -cide- | 49 |
| super_rust | Broken_Soul | 58 |
| tono | newut | 23 |
| tono | -cide- | 28 |
| tono | Broken_Soul | 40 |
| Killer | Victim | |
|---|---|---|
| newut | pho` | 45 |
| newut | super_rust | 38 |
| newut | tono | 33 |
| -cide- | pho` | 29 |
| -cide- | super_rust | 43 |
| -cide- | tono | 23 |
| Broken_Soul | pho` | 27 |
| Broken_Soul | super_rust | 21 |
| Broken_Soul | tono | 25 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 12 | 5 | 1 | 1 | 5 kills | ||
| super_rust | 23 | 10 | 6 | 3 | 5 kills | ||
| newut | 21 | 5 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-ThornsV2_Small][3v3 between Red and Blue Team, ending 9-6 in favour of Red Team.
The opening breakthrough came at 2:08 when tono scored for Red Team. Red Team created more scoring chances, converting 9 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:50, with -cide- finishing for Blue Team. That score set the closing shape of the match at 9-6.
pho` stood out as the main objective influence with 10 grabs, 3 captures, 12 returns, and an MVP score of 838. newut made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 64 grabs, 47 pickups, 15 captures, 6 solos, 13 assists, 96 flag kills, 72 covers, 0 seals, 47 returns, 38 mid returns, 9 clutch returns, and 2 cherry picks.
super_rust supplied the sharpest shooting numbers, finishing with 55% accuracy and 156 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 212 |
| 91 |
| 81 |
| 0 |
| 351 |
| 19.6 cm |
| 1.12 |
| 53% |
| 26% |
| 0:08 |
| Team Total | 820 | 358 | 284 | 0 | 905 | 19.9 cm | 1.26 | 56% | 40% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 284 | 116 | 109 | 0 | 289 | - | 1.06 | 52% | 40% | 0:06 |
| -cide- | 209 | 95 | 109 | 0 | 271 | 46.0 cm | 0.87 | 47% | 35% | 0:06 |
| Broken_Soul | 183 | 73 | 140 | 0 | 251 | 58.3 cm | 0.52 | 34% | 31% | 0:04 |
| Team Total | 676 | 284 | 358 | 0 | 811 | 52.1 cm | 0.79 | 44% | 36% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 7 |
| 1 |
| 5 kills |
| pho` | 18 | 5 | 1 | 4 kills |
| Broken_Soul | 10 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 2 | 8 kills | ||||
| super_rust | 7 | 6 kills | ||||
| newut | 1 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 10 | 3 | 2 | 3 | 23 | 0/- | 321 | 7 | 16 | 11 | 1 | 12 | 2 | 838 |
| - | newut | Attacker | 8 | 3 | 2 | 0 | 21 | 0/- | 196 | 10 | 13 | 5 | 0 | 9 | 3 | 655 |
| - | tono | Attacker | 12 | 3 | 1 | 1 | 11 | 0/- | 279 | 6 | 18 | 4 | 0 | 6 | 1 | 605 |
| - | -cide- | Attacker | 13 | 2 | 3 | 0 | 15 | 0/- | 206 | 11 | 2 | 8 | 0 | 8 | 1 | 555 |
| - | super_rust | Attacker | 12 | 3 | 2 | 1 | 15 | 0/- | 300 | 9 | 17 | 5 | 0 | 5 | 0 | 552 |
| - | Broken_Soul | Attacker | 9 | 1 | 3 | 1 | 11 | 0/- | 199 | 4 | 6 | 5 | 1 | 7 | 2 | 426 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| super_rust | 20000 | - | - | 9 | 10 | 12 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 76 | 81 | 95 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 16 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 31 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 100 | 104 | 106 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.87x. You gave the enemy defence problems and backed it up with 3 caps and 3 solos from 10 grabs. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| super_rust | Godlike | Attacker | Well played, this was a fantastic performance at 1.76x. Your grabs and running were a real strength, with 12 grabs turning into 3 caps and 1 solo. You fought efficiently: 156-102 with a 1.53 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.70x. You were dangerous with the flag: 8 grabs led to 3 caps. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.60x. Excellent flag running from you: 12 grabs became 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.35x. You were dangerous with the flag: 13 grabs led to 2 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | You gave your team a strong contribution and finished at 1.15x. You carried real threat on attack, turning 9 grabs into 1 cap and 1 solo. I think survival was your main issue: 73-140 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |