3 Mar 2026, 21:08
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 319 | 135 | 122 | 0 | 326 | 20.3 cm | 1.11 | 53% | 42% | 0:05 | |
| 297 | 118 | 108 | 0 | 345 | 13.5 cm | 1.09 | 52% | 35% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 31 | 9 | 5 | 3 | 5 kills | |||
| 23 | 7 | 4 | 1 | 5 kills | |||
| 15 | 6 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 8-5 in favour of Red Team.
The opening breakthrough came at 0:47 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 8 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:36, with pho` finishing for Red Team. That score set the closing shape of the match at 8-5.
-cide- stood out as the main objective influence with 25 grabs, 4 captures, 14 returns, and an MVP score of 1127. PeRcH72 made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 66 grabs, 73 pickups, 13 captures, 1 solos, 14 assists, 125 flag kills, 82 covers, 0 seals, 51 returns, 45 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 45 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: PeRcH72 produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 257 |
| 100 |
| 117 |
| 0 |
| 350 |
| - |
| 0.85 |
| 46% |
| 32% |
| 0:05 |
| Team Total | 873 | 353 | 347 | 0 | 1021 | 16.9 cm | 1.02 | 50% | 36% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 548 | 232 | 226 | 0 | 693 | 46.0 cm | 1.03 | 51% | 35% | 0:11 | |
| 248 | 115 | 127 | 0 | 365 | 20.3 cm | 0.91 | 48% | 32% | 0:05 | |
| Team Total | 796 | 347 | 353 | 0 | 1058 | 33.1 cm | 0.98 | 50% | 34% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| 18 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 1 | 6 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 25 | 4 | 4 | 0 | 44 | 0/- | 0 | 20 | 24 | 12 | 0 | 14 | 2 | 1127 | |
| -🇬🇧 | Attacker | 14 | 3 | 2 | 0 | 22 | 0/- | 0 | 11 | 23 | 10 | 0 | 11 | 1 | 710 | |
| -🇬🇧 | Attacker | 6 | 3 | 3 | 0 | 24 | 0/- | 0 | 14 | 14 | 12 | 0 | 12 | 0 | 688 | |
| -🇳🇱 |
| Attacker |
| 8 |
| 1 |
| 2 |
| 0 |
| 17 |
| 0/- |
| 0 |
| 16 |
| 9 |
| 7 |
| 0 |
| 10 |
| 3 |
| 644 |
| -🇬🇧 | Attacker | 13 | 2 | 3 | 1 | 18 | 0/- | 0 | 12 | 12 | 4 | 0 | 4 | 0 | 533 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 21 | 22 | 22 | 0 | Good connection | ||
| 20000 | - | - | 12 | 12 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 26 | 27 | 28 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 15 | 20 | 24 | 0 | Sawtooth variation | ||
| 25000 | 300 | 175Hz | 16 | 19 | 22 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.69x rating shows it. Your flag work was one of your best areas, with 25 grabs producing 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.50x. You carried real threat on attack, turning 14 grabs into 3 caps. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.47x. Your grabs and running were a real strength, with 6 grabs turning into 3 caps. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.38x. Very strong flag running: you made 8 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.26x. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
