Unreal HeavenThe home of 2v2 and 3v3 iCTF11 May 2026, 18:37
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 238 | 91 | 106 | 0 | 299 | 46.0 cm | 0.86 | 46% | 30% | 0:06 | |
| 217 | 92 | 70 | 0 | 278 | - | 1.31 | 57% | 33% | 0:09 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 1 | 1 | 5 kills | ||||
| 11 | 4 | 3 | 4 kills | ||||
| 11 | 4 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 3:58 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:36, with -cide- finishing for Red Team. That score set the closing shape of the match at 5-2.
-uh.PreDaToR- stood out as the main objective influence with 14 grabs, 0 captures, 7 returns, and an MVP score of 579. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 60 grabs, 49 pickups, 7 captures, 0 solos, 8 assists, 100 flag kills, 30 covers, 0 seals, 51 returns, 44 mid returns, 7 clutch returns, and 2 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 35% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.PreDaToR- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 180 |
| 67 |
| 83 |
| 0 |
| 243 |
| 58.3 cm |
| 0.81 |
| 45% |
| 28% |
| 0:07 |
| Team Total | 635 | 250 | 259 | 0 | 820 | 52.1 cm | 0.97 | 49% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 213 | 83 | 83 | 0 | 286 | - | 1.00 | 50% | 29% | 0:07 | |
| 183 | 80 | 86 | 0 | 265 | - | 0.93 | 48% | 32% | 0:07 | |
| 172 | 96 | 81 | 0 | 283 | 46.0 cm | 1.19 | 54% | 35% | 0:08 | |
| Team Total | 568 | 259 | 250 | 0 | 834 | 46.0 cm | 1.04 | 51% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 3 kills |
| 14 | 3 | 1 | 5 kills |
| 9 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇧🇪 | Attacker | 14 | 0 | 3 | 0 | 15 | 0/- | 295 | 5 | 9 | 5 | 1 | 7 | 1 | 579 | |
| -🇬🇧 | Defender | 2 | 3 | 0 | 0 | 0 | 21/3 | 29 | 11 | 2 | 10 | 0 | 11 | 2 | 547 | |
| -🇬🇧 | Attacker | 17 | 2 | 2 | 0 | 14 | 0/- | 176 | 7 | 8 | 5 | 1 | 6 | 1 | 451 | |
| -🇫🇷 |
| Attacker |
| 13 |
| 0 |
| 2 |
| 0 |
| 12 |
| 0/- |
| 99 |
| 11 |
| 4 |
| 9 |
| 0 |
| 10 |
| 0 |
| 412 |
| -🇩🇪 | Defender | 1 | 1 | 0 | 0 | 0 | 26/7 | 1 | 7 | 1 | 9 | 0 | 10 | 1 | 411 |
| -🇬🇧 | Attacker | 13 | 1 | 1 | 0 | 12 | 0/- | 100 | 8 | 6 | 6 | 0 | 7 | 2 | 409 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 36 | 37 | 37 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 30000 | - | - | 29 | 33 | 38 | 0 | Variable ping | ||
| 30000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | ||
| 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 38 | 40 | 41 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.58x. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. You fought efficiently: 92-70 with a 1.31 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Godlike | Defender | I think this was one of your stronger performances, coming in at 1.56x. Your defensive timing was good: 10 mid returns and 2 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Defender | You played a really good game here and your 1.40x rating shows it. Your defensive timing was good: 9 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.37x. Your flag work was one of your best areas, with 17 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.26x. Your flag work was one of your best areas, with 13 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.24x rating. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |