Unreal HeavenThe home of 2v2 and 3v3 iCTF11 May 2026, 16:23
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 349 | 101 | 86 | 0 | 286 | 46.0 cm | 1.17 | 54% | 35% | 0:07 | |
| 292 | 98 | 98 | 0 | 256 | - | 1.00 | 50% | 41% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 46 | ||
| 55 | ||
| 49 | ||
| 49 |
| Killer | Victim | |
|---|---|---|
| 46 | ||
| 57 | ||
| 40 | ||
| 41 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 8 | 5 | 2 | 1 | 5 kills | |||
| 17 | 5 | 1 | 4 kills | ||||
| 14 | 2 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-5 in favour of Red Team.
The opening breakthrough came at 0:23 when -cide- scored for Red Team. Red Team created more scoring chances, converting 10 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 11 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 10-5.
-cide- stood out as the main objective influence with 21 grabs, 6 captures, 22 returns, and an MVP score of 1278. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 77 grabs, 19 pickups, 15 captures, 7 solos, 4 assists, 81 flag kills, 13 covers, 0 seals, 62 returns, 47 mid returns, 15 clutch returns, and 0 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 41% accuracy and 98 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
| Team Total |
| 641 |
| 199 |
| 184 |
| 0 |
| 542 |
| 46.0 cm |
| 1.08 |
| 52% |
| 38% |
| 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 103 | 95 | 0 | 291 | 20.3 cm | 1.08 | 52% | 37% | 0:06 | |
| 225 | 81 | 104 | 0 | 268 | 58.3 cm | 0.78 | 44% | 30% | 0:06 | |
| Team Total | 503 | 184 | 199 | 0 | 559 | 39.3 cm | 0.92 | 48% | 34% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 21 | 6 | 1 | 2 | 25 | 0/- | 462 | 5 | 1 | 17 | 0 | 22 | 5 | 1278 | |
| -🇬🇧 | Attacker | 18 | 4 | 2 | 3 | 17 | 0/- | 538 | 5 | 9 | 6 | 0 | 11 | 5 | 1132 | |
| -🇬🇧 | Attacker | 22 | 4 | 0 | 1 | 20 | 0/- | 301 | 7 | 2 | 15 | 0 | 18 | 3 | 873 | |
| -🇬🇧 | Attacker | 16 | 1 | 1 | 1 | 19 | 0/- | 199 | 2 | 1 | 9 | 0 | 11 | 2 | 624 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 26 | 28 | 29 | 0 | Minor variation | ||
| 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 20 | 22 | 23 | 0 | Minor variation | ||
| 30000 | - | - | 23 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.17x. Your attacking runs had purpose, with 21 grabs leading to 6 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.87x. Your grabs and running were a real strength, with 18 grabs turning into 4 caps and 3 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.49x. Your grabs and running were a real strength, with 22 grabs turning into 4 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.25x. You carried real threat on attack, turning 16 grabs into 1 cap and 1 solo. I think survival was your main issue: 81-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |