Unreal HeavenThe home of 2v2 and 3v3 iCTF23 May 2026, 23:53
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 195 | 123 | 78 | 0 | 309 | - | 1.58 | 61% | 45% | 0:10 |
| pho` | 128 | 85 | 94 | 0 | 232 | 20.3 cm | 0.90 | 47% | 37% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 26 | 8 | 1 | 4 kills | |||
| saxon | 15 | 8 | 1 | 2 | 5 kills | ||
| Broken_Soul | 11 | 2 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 4:14 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:21, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 2-1.
Broken_Soul stood out as the main objective influence with 6 grabs, 1 capture, 4 returns, and an MVP score of 332. -uh.StarzZz`- anchored the recovery work with 7 total returns.
Objective ledger for the match: 31 grabs, 13 pickups, 3 captures, 1 solos, 2 assists, 41 flag kills, 9 covers, 0 seals, 28 returns, 28 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 48% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: newut finished with 33 lama score from 97 kills and 32 objective actions, which is the stats page politely asking what the plan was.
| 122 |
| 72 |
| 100 |
| 0 |
| 280 |
| 58.3 cm |
| 0.72 |
| 42% |
| 28% |
| 0:07 |
| Team Total | 445 | 280 | 272 | 0 | 821 | 39.3 cm | 1.03 | 51% | 37% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 189 | 128 | 85 | 0 | 282 | 13.5 cm | 1.51 | 60% | 48% | 0:09 |
| newut | 129 | 97 | 98 | 0 | 294 | - | 0.99 | 50% | 34% | 0:08 |
| aMpEnergyFB | 55 | 47 | 97 | 0 | 216 | - | 0.48 | 33% | 24% | 0:08 |
| Team Total | 373 | 272 | 280 | 0 | 792 | 13.5 cm | 0.97 | 49% | 36% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 8 |
| 3 kills |
| pho` | 11 | 4 | 3 kills |
| aMpEnergy | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 9 kills | ||||
| saxon | 9 | 7 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| aMpEnergy | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 6 | 1 | 1 | 1 | 5 | 0/- | 178 | 3 | 0 | 4 | 0 | 4 | 0 | 332 |
| - | saxon | Defender | 0 | 0 | 0 | 0 | 0 | 12/6 | 0 | 0 | 4 | 7 | 0 | 7 | 0 | 320 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 9/3 | 50 | 3 | 0 | 7 | 0 | 7 | 0 | 312 |
| - | newut | Defender | 3 | 0 | 1 | 0 | 0 | 6/- | 50 | 4 | 2 | 5 | 0 | 5 | 0 | 261 |
| - | pho` | Attacker | 9 | 1 | 0 | 0 | 7 | 0/- | 22 | 1 | 3 | 4 | 0 | 4 | 0 | 221 |
| - | aMpEnergy | Attacker | 13 | 0 | 0 | 0 | 2 | 0/- | 0 | 2 | 0 | 1 | 0 | 1 | 0 | 66 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 11 | 13 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 23 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 103 | 104 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You put together a top-level game here and finished at 1.70x. Your defensive timing was good: 7 mid returns cut off runs at important moments. You fought efficiently: 123-78 with a 1.58 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 1.27x. As a defender, your standout work was stopping danger before it became a cap: 7 mid returns. You fought efficiently: 128-85 with a 1.51 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Dominating | Attacker | You gave your team a strong contribution and finished at 1.13x. Your grabs and running were a real strength, with 6 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 72-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Stable | Defender | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. As a defender, your standout work was stopping danger before it became a cap: 5 mid returns. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Struggling | Attacker | You were below your usual level at 0.88x, so cleaner decisions and timing will matter most for you. Your flag work was one of your best areas, with 9 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Feeding | Attacker | You had a tough match at 0.50x, well below your usual level, but I think it is fixable. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 47-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |