Unreal HeavenThe home of 2v2 and 3v3 iCTF13 May 2026, 14:24
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 240 | 129 | 117 | 0 | 353 | 46.0 cm | 1.10 | 52% | 37% | 0:06 | |
| 198 | 111 | 116 | 0 | 344 | - | 0.96 | 49% | 32% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 55 | ||
| 59 | ||
| 52 |
| Killer | Victim | |
|---|---|---|
| 62 | ||
| 68 | ||
| 55 | ||
| 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 8 | 1 | 5 kills | ||||
| 17 | 9 | 5 | 1 | 5 kills | |||
| 14 | 6 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 4:04 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with -cide- finishing for Red Team. That score set the closing shape of the match at 3-2.
-cide- stood out as the main objective influence with 10 grabs, 3 captures, 9 returns, and an MVP score of 647. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 42 grabs, 30 pickups, 5 captures, 0 solos, 3 assists, 67 flag kills, 21 covers, 0 seals, 36 returns, 34 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 438 |
| 240 |
| 233 |
| 0 |
| 697 |
| 46.0 cm |
| 1.03 |
| 51% |
| 34% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 306 | 130 | 133 | 0 | 361 | 20.3 cm | 0.98 | 49% | 37% | 0:05 | |
| 174 | 103 | 107 | 0 | 350 | 46.0 cm | 0.96 | 49% | 29% | 0:06 | |
| Team Total | 480 | 233 | 240 | 0 | 711 | 33.1 cm | 0.97 | 49% | 33% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 7 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇳🇱 | Attacker | 10 | 3 | 0 | 0 | 13 | 0/- | 300 | 10 | 4 | 9 | 0 | 9 | 0 | 647 | |
| -🇬🇧 | Attacker | 5 | 0 | 1 | 0 | 30 | 0/- | 14 | 2 | 7 | 15 | 0 | 17 | 2 | 614 | |
| -🇭🇺 | Attacker | 12 | 2 | 0 | 0 | 9 | 0/- | 186 | 11 | 2 | 5 | 0 | 5 | 0 | 425 | |
| -🇬🇧 |
| Attacker |
| 15 |
| 0 |
| 2 |
| 0 |
| 15 |
| 0/- |
| 0 |
| 7 |
| 8 |
| 5 |
| 0 |
| 5 |
| 0 |
| 336 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 33 | 34 | 35 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.61x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.61x. Excellent flag running from you: 10 grabs became 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.21x. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. You looked dangerous whenever you got the flag, and 12 grabs led to 2 caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |