Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jan 2026, 22:25
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 268 | 123 | 82 | 0 | 337 | 36.0 cm | 1.50 | 60% | 39% | 0:08 |
| -cide-FB | 238 | 92 | 100 | 0 | 298 | 46.0 cm | 0.92 | 48% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 20 | 4 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 11 | 4 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 17 | 6 | 4 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 11-4 in favour of Red Team.
The opening breakthrough came at 0:13 when -cide- scored for Red Team. Red Team created more scoring chances, converting 11 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:29, with -cide- finishing for Red Team. That score set the closing shape of the match at 11-4.
-uh.StarzZz`- stood out as the main objective influence with 23 grabs, 3 captures, 6 returns, and an MVP score of 870. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 73 grabs, 22 pickups, 15 captures, 4 solos, 10 assists, 80 flag kills, 48 covers, 0 seals, 58 returns, 49 mid returns, 9 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 39% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.StarzZz`- | 227 | 93 | 101 | 0 | 307 | 13.5 cm | 0.92 | 48% | 33% | 0:06 |
| Team Total | 733 | 308 | 283 | 0 | 942 | 31.8 cm | 1.09 | 52% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 305 | 123 | 97 | 0 | 331 | - | 1.27 | 56% | 37% | 0:06 |
| aMpEnergy | 187 | 85 | 102 | 0 | 307 | - | 0.83 | 45% | 32% | 0:06 |
| Broken_Soul | 161 | 75 | 109 | 0 | 253 | 58.3 cm | 0.69 | 41% | 31% | 0:06 |
| Team Total | 653 | 283 | 308 | 0 | 891 | 58.3 cm | 0.92 | 48% | 34% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| aMpEnergy | 13 | 1 | 1 | 4 kills |
| Broken_Soul | 9 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 9 kills | ||||
| _-=Pr3dazZz=- | 7 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 23 | 3 | 6 | 1 | 7 | 0/- | 582 | 3 | 12 | 6 | 0 | 6 | 0 | 870 |
| - | -cide- | Attacker | 20 | 7 | 1 | 1 | 6 | 0/- | 516 | 9 | 11 | 2 | 0 | 5 | 2 | 834 |
| - | newut | Defender | 2 | 0 | 1 | 0 | 0 | 28/11 | 25 | 3 | 9 | 14 | 0 | 17 | 2 | 633 |
| - |
| Defender |
| 0 |
| 1 |
| 1 |
| 0 |
| 0 |
| 21/2 |
| 2 |
| 2 |
| 8 |
| 15 |
| 0 |
| 15 |
| 1 |
| 606 |
| - | aMpEnergy | Attacker | 18 | 4 | 0 | 2 | 8 | 0/- | 270 | 2 | 2 | 5 | 0 | 7 | 2 | 573 |
| - | Broken_Soul | Attacker | 10 | 0 | 1 | 0 | 10 | 0/- | 105 | 3 | 6 | 7 | 0 | 8 | 2 | 435 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 8 | 10 | 11 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 32 | 32 | 33 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 11 | 12 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 11 | 13 | 13 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 100 | 0 | Minor variation | |
| aMpEnergy | 30000 | - | - | 102 | 105 | 108 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.74x. Your attacking play was strong, especially because you turned 20 grabs into 7 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Defender | Great game, this was a really strong performance from you at 1.65x. Your defensive timing was good: 14 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 123-97 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.62x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 23 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| aMpEnergy | Godlike | Attacker | Great game, this was a really strong performance from you at 1.56x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 18 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | You played a really good game here and your 1.53x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns and 1 clutch return. You fought efficiently: 123-82 with a 1.50 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. 10 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 75-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |