Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Mar 2026, 22:09
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 259 | 104 | 97 | 0 | 312 | - | 1.07 | 52% | 33% | 0:07 |
| -uh.StarzZz`-FB | 256 | 114 | 99 | 0 | 287 | 13.5 cm | 1.15 | 54% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 14 | 7 | 2 | 1 | 5 kills | ||
| -uh.StarzZz`- | 17 | 10 | 1 | 4 kills | |||
| localhero | 18 | 5 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:29 when tono scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 3 times as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:51, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 4-3.
-uh.StarzZz`- stood out as the main objective influence with 26 grabs, 4 captures, 9 returns, and an MVP score of 765. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 68 grabs, 22 pickups, 7 captures, 3 solos, 3 assists, 83 flag kills, 17 covers, 0 seals, 61 returns, 54 mid returns, 7 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 114 kills.
Banter read: -uh.StarzZz`- had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: {Black_Mage}` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| {Black_Mage}` |
| 41 |
| 21 |
| 94 |
| 0 |
| 143 |
| - |
| 0.22 |
| 18% |
| 17% |
| 0:07 |
| Team Total | 556 | 239 | 290 | 0 | 742 | 13.5 cm | 0.82 | 45% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 255 | 87 | 85 | 0 | 295 | 58.3 cm | 1.02 | 51% | 31% | 0:08 |
| newut | 200 | 111 | 77 | 0 | 341 | - | 1.44 | 59% | 33% | 0:09 |
| tono | 138 | 92 | 77 | 0 | 378 | 19.6 cm | 1.19 | 54% | 24% | 0:09 |
| Team Total | 593 | 290 | 239 | 0 | 1014 | 39.0 cm | 1.21 | 55% | 29% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 1 |
| 3 kills |
| tono | 14 | 5 | 3 kills |
| {Black_Mage}` | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 1 | 11 kills | |||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| localhero | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| tono | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 26 | 4 | 0 | 3 | 14 | 0/- | 400 | 2 | 2 | 9 | 0 | 9 | 2 | 765 |
| - | Broken_Soul | Defender | 2 | 0 | 1 | 0 | 0 | 25/9 | 31 | 3 | 0 | 21 | 0 | 23 | 3 | 687 |
| - | localhero | Defender | 0 | 0 | 0 | 0 | 0 | 26/4 | 0 | 0 | 6 | 15 | 0 | 17 | 1 | 512 |
| - |
| Attacker |
| 10 |
| 2 |
| 1 |
| 0 |
| 11 |
| 0/- |
| 122 |
| 9 |
| 3 |
| 5 |
| 0 |
| 7 |
| 1 |
| 497 |
| - | tono | Attacker | 19 | 1 | 1 | 0 | 5 | 0/- | 147 | 2 | 5 | 3 | 0 | 3 | 0 | 369 |
| - | {Black_Mage}` | Attacker | 11 | 0 | 0 | 0 | 2 | 0/- | 0 | 6 | 1 | 1 | 1 | 2 | 0 | 117 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 31 | 35 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 94 | 97 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 84 | 91 | 114 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.83x. You gave the enemy defence problems and backed it up with 4 caps and 3 solos from 26 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.81x. Your defensive timing was good: 21 mid returns and 3 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.56x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.38x. You gave the enemy defence problems and backed it up with 2 caps from 10 grabs. You fought efficiently: 111-77 with a 1.44 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Dominating | Attacker | You played well and finished above your usual level at 1.20x. Your attacking play was strong, especially because you turned 19 grabs into 1 cap. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Feeding | Attacker | This was a hard outing for you at 0.46x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 11 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 21-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |